Indie console game developer Ready at Dawn Studios (makers of God of War: Chains of Olympus, Daxter, and the Wii version of Okami) announced that they'll be partnering with Autodesk. Autodesk will be the first software tech partner to join up with the Ready at Dawn Engine, the upcoming console development platform. The Ready at Dawn Engine's game editing environment will be integrated with Autodesk Maya software to make an interface for modeling, level design, animation, and game design tasks.
“The time for hard-to-learn, hard-to-use proprietary editing environments is over. Thanks to Maya we hope to be able to offer an industry standard editing environment in which to perform game editing tasks, from modeling to level and game design,” Didier Malenfant, president, Ready At Dawn Studios, said. “We have seen first hand with our internal teams how powerful this integration is and are excited that we should be able to provide developers with the ability to create and edit game content in one place.”
“At Autodesk, we know how important it is for game developers to have a comprehensive, fully-integrated game platform” said Marc Stevens, Autodesk vice president, Games. “The proposed integration of the Ready At Dawn Engine’s complete game editing environment with Maya should give game designers, level designers and everyone on a game development team access to Maya software’s world class editing environment. This should give development teams a single workflow, with no need for back and forth exporting between separate applications.”