Proun is a work of love of a one-man-team: Joost van Dongen worked on it in his spare time for six years, and did almost everything himself: graphics, game and level design, programming, tools, marketing, music composition and especially the bugs: all by one person! The sounds were created by Arno Landsbergen, who also arranged and produced Joost's soundtrack to make it actually sound good.
Proun is also a very moddable game, and this shows: modders have already made the first additional tracks while the game was still in beta! One of those tracks is downloadable now from the Proun website, and I hope more user tracks will come soon!
Proun comes with the following features:
-fast racing action
-unique abstract graphics
-5 tracks to race through
-4 speeds to unlock, from relaxed to insanely fast and hardcore
-2 to 4 player splitscreen, with joystick support
-race against all your previous ghosts in time trial
-highly moddable: exporters are shipped with the game
Since Proun has been in development for a total of six years, I have written a blogpost explaining the history of Proun, and showing all the other projects that I did during those six years and that are somehow related to Proun. You can read that here: blog.oogst3d.net.
Proun is a strange racing game in a world of geometric objects and large coloured surfaces. You avoid obstacles by rotating around a cable in order to gain as much speed as possible. There is no up or down; there is only the cable to which you are attached. Proun is a unique game that was inspired by early 20th century abstract artists like Kandinsky, El Lissitzky and Mondriaan. Proun has already been exhibited in several modern art museums and is now finally released on PC!
About Joost van Dongen
Joost van Dongen is a Dutch indie game creator, who has been working on Proun in his spare time for almost six years now, and is really proud that this work of love is finally complete! In his daily life, Joost is lead programmer and co-founder of Ronimo Games, the game development studio that recently announced the multiplayer craziness of Awesomenauts (Xbox360/PS3). Before that, Ronimo created the award winning side-scrolling strategy game Swords & Soldiers (PS3/Wii/PC/Mac/iPhone/iPad). When they were still students, Ronimo also made the original version of the colourful painting extravaganza De Blob. Proun, however, is a solo project that was developed by Joost in the weekends and evenings. Want to know more about Joost's adventures as a game developer? Read his blog for little bits of dev insight every week!