Hudson has another dev diary up for its highly innovative platformer, Lost in Shadow
. This one focuses on the character of the shadowy (literally) protagonist, and how the level design is built around projecting a shadow. Interestingly enough, the developer roundtable is presented in the game's art style, with each person represented as a silhouette. I think the main idea of Lost in Shadow is very creative and I'm continually impressed as I see more gameplay and how that idea is used.