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Giant Stone demo now available

by: Ben Berry -
More On: Stone Giant
Sometimes, when I see company names, I feel like they probably just took a couple names they liked but couldn't decide upon and compromised by sticking them together and making it one name. This had to be what happened when BitSquid and FatShark were named. Now the two strangely named groups have released a more straightforwardly named Giant Stone demo.

I don't know much about it other than its a DirectX 11 game with an engine that supposedly doesn't limit what the developers can do. Read the release after the jump.
Stockholm – April 21, 2010 BitSquid and Fatshark are excited to announce that the Stone Giant demo, using the upcoming DirectX11 game engine BitSquid Tech, is available for immediate public download.
Key features of the BitSquid Tech (PC version) include:
  • Highly parallel, data oriented design
  • Support for all new DX11 GPUs, including the NVIDIA GeForce GTX 400 Series and AMD Radeon 5000 series
  • Compute Shader 5 based depth of field effects
  • Dynamic level of detail through displacement map tessellation
  • Stereoscopic 3D support for NVIDIA 3dVision
PS3 and Xbox 360 support will be available in the fall of 2010.
“With advanced tessellation scenes, and high levels of geometry, Stone Giant will allow consumers to test the DX11-credentials of their new graphics cards”, said Tobias Persson, Founder and Senior Graphics Architect at BitSquid. “We believe that the great image fidelity seen in Stone Giant, made possible by the advanced features of DirectX 11, is something that we will come to expect in future games.”
“At Fatshark, we have been creating the art content seen in Stone Giant”, said Martin Wahlund, CEO of Fatshark. “It has been amazing to work with a bleeding edge engine, without the usual geometric limitations seen in current games”.
Stone Giant will be available from the following locations: