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Gears of War Auto-Update at 7 p.m. EST Today

Posted by: Dan at 4/9/2007 3:23 PM
Microsoft just announced that the long-awaited Gears of War patch/update for Xbox 360 will hit Xbox Live at 7 p.m. EST tonight.  In addition to the recently announced new gameplay mode (Annex), there were numerous bug and issue patches.


Don't let the lull in gunfire and grenades fool you.  Gears of War, rated M for Mature, is readying its next deadly onslaught with an upcoming title update, currently set to siege Xbox LIVE on April 9 at 4:00 p.m. PDT. In addition to the small-arms fire of a few impactful adjustments to the title's multiplayer battles, the Gears of War title update will deliver an explosive and game-changing new multiplayer mode known as Annex.

In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to "Gears of War":

  • VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox.  In particular VGA users running at 1280x1024 will now see the game in full 720p (1280x720) resolution in letterboxed form.
  • Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
  • Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
  • Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
  • Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
  • Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
  • General: Addressed a number of possible exploits in multiplayer