Steam does this a little bit with their voting system on which game will be included in their next flash deal. Sony's going to soon let the public do the talking as they will roll out a feature to let people vote on the free game being offered for the upcoming month.
There were be a list of titles and for the first promotion, the runner up will be offered at a discounted price. No word on if they will keep doing that, but it's nice to see that there will be a voice on what games will be available for free.
More info will be available soon, but for now, Sony just wanted to get the word out there that this will be an upcoming feature.
In addition to this, they put together a really fun series of graphs and charts, showing different statistics about achievements and the players that pursue them. Even if achievements aren't your thing, it's interesting to see the trends involved in everyone's favorite pointless points.
Thanks to lazygamer.net for the impossibly appropriate image.
Crystal Dynamics is putting a huge emphasis on seamless gameplay for Rise of the Tomb Raider. According to game director Brian Horton, speaking to GamingBolt, unless someone dies or quits, the entire game is completely seamless.
This is impressive enough on its own merit, but in addition to this seamlessness, the game is three times larger than the previous entry, which was already a pretty big game. The tombs and explorable areas are larger as well, with a new puzzle system called "Nested Puzzle Approach," which incorporates several smaller puzzles into a single larger puzzle.
To top all of this off, Lara will be equipped with some handy new traversal skills, being able to climb trees and swim underwater. These new methods of transportation will be used to both explore and launch surprise attacks on enemies.
Rise of the Tomb Raider is shaping up to be one of the most promising games of the year. Expect its release on Xbox One in November of 2015, with PS4 and PC releases following in 2016.
Star Wars: Battlefront's most recently announced mode, Blast, is the game's take on the classic Team Deathmatch formula: two teams, 10 vs. 10, with a 10 minute timer or a 100 point score limit.
This is far from unusual with multiplayer shooters these days, but it is good to see that DICE is giving player options for different levels of intensity and scale with their game modes. We have already seen the epic Walker Assaults, and Blast is giving players an option that is something of a different nature.
Lead Level Designer Dennis Brännvall also gives us some information about the maps that Blast will take place within. “One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.”
He also mentions that even maps on the same planet will be distinct from each other. Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you'll definitely see a difference." This is good news, considering there will be only four planets at launch.
Battlefront is getting ready to be one of the biggest games released in a long while, and while the game is sure to be a lot of fun, I will not stoop low enough to make any "blast" puns in this article. Stay tuned for more Battlefront news, and check out the official post on EA's website here.
One enterprising soul has taken it upon himself to recreate the P.T. demo that made huge waves through the gaming community in the Unity engine, with an available download. As many of you will know, the demo was taken off of the Playstation Network, so if anyone wanted to play it but was unable, now is your chance.
In addition to recreating the game, a fascinating article was written about the process, and it will really make you appreciate the amount of effort that goes into these things. It is well worth a read for anyone interested in game design. Go here to read all about it, and download if you wish.
Hopefully, this will stay available, unlike when Super Mario 64's first level was recreated in Unity.
In an exclusive with Game Reactor, Team 17 has announced the next game in the infinitely irreverent strategy series, Worms.
Dubbed Worms: WMD, this new entry is maintaining its 2D roots, but is adding several new features, as well. Players will be able to use tanks, go inside buildings, amongst other things. There is also a huge emphasis being placed on the art style of both the landscapes and the Worms, with the random landscape generation making a welcome return.
Check out the full article and a video interview with the developer here on Game Reactor.
As you would imagine, Lego Dimensions has a pretty crazy story. Anything that has Gandalf, Chell from Portal, Doctor Who and two versions of Batman usually is. Thankfully this new story trailer quells my fears that it would just feel like embarrassing fanfiction. The game looks like it retains the trademark slapstick humor, but also adopts the gags and snark of the Lego Movie. If this means anything, it's that the sequel to the Lego Movie is going to be insane.
I'm sure this is not much surprise to anyone, but EA has confirmed that there will be a new Battlefield title in 2016. Whether or not it will be Battlefield 5 or another game, like this year's Battlefield: Hardline, is yet to be known.
EA said "what we've said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles," with this year being focused on Star Wars: Battlefront. DICE will certainly be busy for a while, with Battlefront releasing in November and work on Mirror's Edge: Catalyst beginning soon as well. After the Battlefield 4 release debacle, hopefully they allow the developer time to make the game as well-oiled as possible before it releases.
Today IGN posted the last of what has been a fairly underwhelming month of coverage for No Man's Sky. Creator Sean Murray fielded a handful of questions, but nothing that hasn't been asked and answered many times before. Naturally he still won't give us a release date.
I hate to say it but it looks like No Man's Sky is turning into "when it's done" vaporware like Star Citizen before it. The game sounded too good to be true and after nearly three years of teases it's starting to look like the procedurally generated infinite universe is way too ambitious for its own good. Fan speculation is that Sony delayed the game so it could be a launch day killer app for their Morpheus VR, but I think the answer is simpler than that.
I think Sean Murray and his little indie studio just don't know how hype and marketing work in the games industry. They've been demoing the same thing for over two years now, with very little new material to show each time. When you string a dedicated fanbase along this much and repeatedly disappoint them, they're going to get frustrated and move on to better things. Hello Games should either give us a release date, or just go dark until they're ready to launch the game--if No Man's Sky ever gets off the ground at all, that is.
China is permanently lifting its ban on video game consoles. Razer buys Ouya as Ouya CEO leaves company. And Summer Games Done Quick (going on through Aug. 1) is speedrunners doing their thing for charity.
What are you playing this weekend?
Russell Archey, Staff Writer, @NeoScyther
I'll be doing a lot of gaming this weekend, but not all of it will be electronic. I'll be attending GenCon with a couple of friends. There is a good chance, however, that my friend and I will be playing some Borderlands. We've been tearing through it recently. I'll also probably put in some more time with my main Siren as she nears the max level of 69 and I can finally prep for a run at Crawmerax. Beyond that, though, I'll be watching as much of Summer Games Done Quick as I can. Not only is this being done for a good cause, but it's interesting to see how new things are being found with games that we grew up with. They're finishing them even faster, or just finding new ways to break them.
Sean Colleli, Staff Writer, @scolleli
I managed to download all the DLC for Batman: Arkham Origins – The Complete Edition, but I had to sign up for a PSN U.K. account to do it. (Blimey! I had to go up the apples and pears and brew a strong cuppa to settle me nerves oy did.) Anyway, Arkham Origins is probably joining BioShock 2 in the "games inexplicably hated by the fanbase because they were made by a different developer, but are actually quite good" category. I wouldn't say it's better than Arkham Asylum or Arkham City the way BioShock 2 is better than the first BioShock or Infinite, but Origins is still really good so far. I like the bigger world and cleaner, cooler art style. And that boss fight with Deathstroke was killer. That said, I haven't run into any of the gamebreaking bugs Origins is notorious for, so we'll see if I continue loving it.
Chapel Collins, Staff Writer, @ChapelCollins
I have hit a bit of a gaming dry spell this last week. Nothing quite seems to be holding my interest. I've been cycling between GTA V, Battlefield 4, Mirror's Edge, and Super Mario Galaxy, but I can't quite seem to focus enough. I'll probably be on Netflix for my entertainment.
Randy Kalista, Staff Writer, @RandyKalista
The first thing The Vanishing of Ethan Carter told me was: "This game is a narrative experience that does not hold your hand." Every pleasure center in my brain lit up. Then a couple jump-scares got me feeling twitchy. I swear I pulled the trigger button a few times, but that does absolutely nothing in the painterly, lush, investigative thriller that is Ethan Carter's world.
Matt Mirkovich, Staff Writer, @Stillmywords
I'll be playing more Final Fantasy XIV: Heavensward because what else is there to play? I've also got the indie RPG Highlands to play on PC. Beyond that, I really need to finish Arkham Knight and play more Splatoon. I've neglected my Squid/Kid activities. I don't even know what I am anymore.