The new video captures the intense competition that only FORMULA ONE can provide as the world's greatest drivers push motorsport's most advanced and exciting cars to their very limits. The wide-ranging rule changes for the 2014 season, including dramatic new turbocharged cars and striking new aerodynamics, plus new and returning circuits, have led to some of the most exciting competition in years and a title race that is too close to call.
F1 2014 is the only official FORMULA 1TM video game and reflects all of the changes in this year's sport and will also be the most accessible game in the award-winning series. A new driver evaluation system suggests game settings to suit a player's ability and re-graded difficulty settings, including a new Very Easy mode, will enable newcomers to the series to race competitively, quickly. A wide range of career options enable players to experience the excitement and drama of FORMULA ONE races and seasons, without committing the time required to complete practice, qualifying and races sessions or completing each GRAND PRIX on the 2014 calendar.
Veterans of the series will still be able to choose options to simulate full seasons and tune their settings. With all the driving aids off and on the game's hardest settings, players will experience the authentic demands of racing 2014's incredible cars which put far more emphasis on driving skill.
F1 2014 will arrive on October 17th for the Xbox 360 games and entertainment system from Microsoft, Windows PC and the PlayStation®3 computer entertainment system.
The Witcher 3: Wild Hunt is shaping up to be one of the biggest and best RPG's and if you want proof check out this five minute plus developer diary which outlines some of the bigger features of the game.
All of the plus a lot more is tucked away into the video along with some spanking new gameplay footage for you to enjoy.
NeocoreGames have released a new episode in its video mini-series for upcoming tower defense game Deathtrap. In episode two of Monster Training Academy, another defense against monsters is showcased that utilizes the power of high voltage electricity.
Deathtrap is scheduled for release this fall on Steam for Windows and Mac and later for PlayStation 4 and Xbox One.
It's been a while since I've heard anything about RIFT, but it's apparently still going strong Trion has put Nightmare Tide, RIFT's first major expansion since 2012's Storm Legion, into open beta today. To access Nightmare Tide, players can open up Glyph (Trion's digital games platform), select RIFT, and then choose PTS from the list of servers in the top right corner. You'll then be taken to the Plane of Water where you'll encounter new zones and quest lines, a new Rift type, increased level caps, and more.
Nightmare Tide will be available in its final form on October 8th and will be available for free. Players can also get Collector's Editions that will give them an instant boost to level 60, new equipment slots, a shark mount, and other bonuses.
Developer Phigames and publisher Digital Tribe Games have announced the release of procedurally generated action roguelike TinyKeep on Steam and other digital retailers. In TinyKeep, players are a prisoner that must escape being held in a dungeon that is filled with various deadly enemies.
The complete list of features include:
TinyKeep is available now on Windows PC with plans for later releases on Mac and Linux.
2K pulled back the curtain today on "My Career" mode for WWE 2K15, the first ever comprehensive, career-driven mode in WWE games history and it sounds incredible.
First players will go into the Create a Wrestler system and players will start in the WWE Performance Center where you will be trained by former WWE Superstar and head coach Bill Demott. you will compete various activities until you are able to secure a spot on NXT. From there you will continue your journey through multiple matches and objectives.
At NXT you will have to make your way through WWE's newest superstars including Rusev, Bo Dallas, Adrian Neville, Sami Zayn and Corey Graves who are also confirmed to be in the game as playable superstars as well. From there, players make their way to the main roster as they secure spots on Raw, Smackdown, PPV events, and Wrestle mania where players compete for the WWE World Heavyweight Championship.
My Career will also include decisions made throughout the journey including alliances, rivalries, social media interactions which will impact the players personality traits and the way the crowd reacts to them. Players will earn tons of rewards including new ways to upgrade their attributes, acquire new attributes, moves, unlock managers and clothing that can be worn by the players.
Finally, the game will include multiple branching storylines, surprises and twists that will add tons of replay value to the game.
Now, I'm afraid I've got some bad news. My Career will only be available on the PS4 and Xbox One versions of the game so if you are still playing on last gen systems, you will have to upgrade in order to play this mode. I was upset that WWE 2K15 got pushed back 3 weeks on PS4 and Xbox one but it sounds like this mode will be well worth the wait. This is something that I have been waiting for in a WWE game for a long time.
WWE 2K15 hits Xbox One and PS4 on November 18th.
ROCCAT Studios has announced that its latest Tyon gaming mouse is now available for purchase in the United States, Europe, and Australia. The Tyon features the X-Celerator that is described as a two-way analog stick that can perform throttling, sprinting, and other specific in-game actions.
CEO and Founder of ROCCAT Studios René Korte describes the mouse, "No stone was left unturned, no option left on the table. We wanted the X-Celerator to be a major shift in mouse design for FPS gaming and beyond. We put in the testing hours to ensure it would be just that."
The complete set of features include:
The ROCCAT Tyon gaming mouse is available now.
Evidently the next link in the video game movie chain will be based on everyone's favorite puzzle game Tetris.
I'll let that sink in for a second.
The movie is being helmed by Threshold Entertainment, who is partnering with The Tetris company. Threshold Entertainment is perhaps best (or worst?) known for their live action Mortal Kombat film adaptations, though they have also done some fairly extensive animation work for some pretty important companies, like Marvel and LEGO.
No directors or actors have been selected for the production, but there is a story already. Threshold CEO Larry Kasanoff said “We have a story behind ‘Tetris’ which makes it a much more imaginative thing," and "it's a very big, epic scifi movie."
Now I must admit, I am more intrigued by this movie than perhaps any other movie that has been announced. An "epic scifi" Tetris just raises so many questions. Kasanoff seems excited by the fact that nobody knows the story, and says that this movie is just the "teeny tip of an iceberg that has intergalactic significance."
There are just so many unanswered questions. Who or what will be the villain? Who or what will be the hero? I hope it doesn't go down a Tron-esque path, where Tetris is still a game in the movie world. I want Tetris blocks hurtling in from space, with astronauts desperately trying to stack them appropriately in a designated blast zone on Earth, with all life teetering in the balance as more and more Tetris blocks plummet into the atmosphere, the blast zone stacking higher and higher, threatening to burst and cause the destruction of all life as we know it!
Or, you know, something else.
No release date is set, only that it will drop in the "near future."
Battlefield 4 has had a strange run for the past year or so. The franchise's latest entry has experienced server problems, connection issues, and unbalanced gameplay. The first two on that list have been fixed for some time, but the third issue seemed to go unnoticed by EA, even though the company constantly mentioned that they were addressing issues.
The fall patch has finally gone live, and it addresses about every single issue that players of the popular FPS have complained about for the last several months. This was taken directly from EA's release:
Here are some of the tweaks and changes we've made to BF4 with this update. We'll continue to listen to your feedback to see how we can further improve the BF4 experience so keep that feedback coming.
- Player movement has been improved to more closely match that of Battlefield 3, while still maintaining the animation fidelity of Battlefield 4.
- The High Frequency Network Update has now been added to the PlayStation 3 and Xbox 360 and is set to default. This makes the server update the client on what is happening with greater frequency, resulting in a smoother, more "correct" player experience.
- Reduced visualrecoil of guns. This includes all medium and close range sights (except iron sights, IRNV and FLIR).
- The BF4 "netcode" has seen several tweaks and is now the fastest in the franchise's history, counting client-to-client values. The delay is now lower than ever, and we're also looking to improve hit detection.
By popular demand, the Fall Update introduces a new preset called "Classic Mode". Rules on these servers hone back to Battlefield 2/3 and are designed for skilled players looking for more of a challenge and seeking stricter rules.
For instance, you are able to spawn on only the squad leader in Classic Mode, increasing the challenge and need for greater tactical thinking as a squad leader
Desert Eagle: Bullet velocity and minimum damage reduced.
MBT LAW: This underwent a big change based on community suggestion. You will need to aim slightly more accurately to engage the tracking. It is much harder to have it track a random vehicle between you and your target. It will no longer lock on targets behind cover. It has been slowed down slightly. It now begins tracking at 100m instead of 15, this gives the target slightly longer to react to the lock warning.
SLAMs: Damage and blast radius reduced slightly. Three Slams will no longer take out a MBT on their own. The disabled MBT will need a single rocket to be finished off.
Obliteration fix for an issue where the round would end while the bomb is armed due to the timer running out.
Reduced initial capacity of RGO and v40 Minis by one.
Revive timer has been added. It will show timers on teammates so that the player can choose who to revive.
Added a sound when defibrillators are 100% charged (giving the revived player 100% health back).
That's a lot of information to take in, but EA did promise an overhaul to the title, and that's what they've delivered today.
The patch will automatically update your game upon next log-in.
In World of Tanks, from now until October 14, you'll be able to engage in some good old fashion 3v3 rally racing in a custom M24 Chaffee Sport on a new version of the Port map.
That's right, tank rally racing is now a thing and the world is better for it.
The course will be littered with obstacles and explosives and at the end, you have to engage in combat as you try to control the finishing zone. If you ask me, all racing should be just like that.
Wargaming is hosting a special Twitch livestream so you can see it with your own eyes in case 3v3 rally racing in tanks is like chess boxing and you just need to see it to understand it.
To learn more, follow the jump.