John Romero has made me feel old today as he points out
that today marks the 14th anniversary of the shareware version of Doom
being released. I still remember trying to get into the FTP site to download the file and being frustrated as it took nearly an hour just to log into the server on my 14.4 modem. Then another hour to pull the file down followed by a four hour playing binge. Sure the game wasn't a true 3D environment but the atmosphere and game play changed the way we played games. If you haven't read Masters of Doom
yet then you might want to pick it up as it provides a fairly good look at what went on behind the scenes of one of the game industries biggest small companies.