Dev diary explains the musical score behind Dead to Rights: Retribution
1/21/2010 9:47:00 PM
Want to know more about Dead to Rights: Retribution
? Want to know more about the musical score on Dead to Rights: Retribution
? Well, friend, you’ve come to the right place.
The developer diary below, courtesy of Namco Bandai, gives you a look at the behind-the-scenes creation of the game’s original score. The video is led by Matt Black, Audio Manager, who explains where the inspiration for the score came from and how the elements of the score compliment the game and the neo-noir crime scene.
You’ll also hear thoughts from other composers involved, explaining their experiences with the score. They’ll give away some aspects of the game, as well as some clips of cut scenes.
NEW DEAD TO RIGHTS®: Retribution DEVELOPER DIARY VIDEO AVAILABLE FOR DOWNLOAD
NAMCO BANDAI Games America Inc. today released a new developer diary video for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. The new video provides a behind-the-scenes look at the creation of the original musical score for the game, which was recorded at world-famous Abbey Road Studios in the UK. Audio Manager Matt Black guides this latest dev diary, discussing his inspiration and direction for producing a score that complements the noir-inspired setting and gritty characters in the game.
Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands.
Dead to Rights: Retribution will be available in 2010 for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.