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Decide what goes into the Cities XL collector's edition

by: Randy -
More On: Cities XL
Monte Cristo, makers of upcoming city builder supreme Cities XL, are looking for your ideas.  What would it take for you to spring for a collector's edition?  A poster?  T-shirt?  Soundtrack?  Unique, downloadable buildings?  Head over to the Cities XL forums and submit an idea or vote for an already-posted winner.

Design the CITIES XL Collector's Edition!

Monte Cristo offers fans a chance to determine the content for the Collector's Edition of their upcoming next-gen city builder

PARIS, France, January 27, 2009 - Monte Cristo, developers of the upcoming next-generation city-building game, CITIES XL™, is offering fans a unique opportunity to help design the Collector's Edition of the game. Visitors to the official Web site can submit suggestions and vote on current ideas for the Collector's Edition, which Monte Cristo is planning to release alongside a standard retail package in Q2 2009.  

 

To submit an idea, or vote on current ideas, please visit -  

 

http://www.citiesxl.com/index.php?/content/view/54/24/lang,en/

 

CITIES XL™ allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL™. 

 

The game’s online features and services will allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet will be punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL™ will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers. 

 

For more information about CITIES XL™, which will ship in 2009, please join the continuously growing community at www.citiesxl.com