Breach has many guns in their pocket, is also very happy to see you

by: Chuck -
Breach is a military shooter that seems to be flying under the radar a bit. Sure, they had the incident with that idiot hacker but the game is shaping up fairly well.  One differentiates the game from other shooters is that the game has some fairly granular terrain and building destruction which will allow players to create their own cover.

The folks behind the game have released the rather extensive list of all the licensed weapons in the game.  Most of these you've seen before in other military shooters (like the Saiga 12 which has haunted me in many a Battlefield Bad Company 2 match) but there are some other cool weapons like the ACR (Adaptive Combat Rifle) which I don't think I've had the pleasure to kill someone with in a game yet.  Other guns include the MP5, M1014, SEAL Recon Rifle, and the standard M4A1.

The full list is after the break and you can expect to see the game available digitally on Xbox Live and for the PC early in 2011.
Breach Pulls the trigger

The weapons real operatives use today



Raleigh, North Carolina - November 19, 2010 /GameBlast/ - Atomic Games, a developer of simulations for US military and intelligence agencies and a pioneer in military action games, is pleased to show off the firepower that players will use to crush their opponents. All of these weapons will be available when BreachTM comes out in early 2011 for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

Every real-world weapon in Breach has its own physics baked into the engine to provide combat authenticity. Each weapon is a true replica of what is used every day on the battlefield by both the US and the opposition, including many weapons not included in other shooters, which have been licensed by their manufacturers for use in Breach. These weapons can also be outfitted with attachments such as scopes and suppresors. With each caliber firing from each weapon differently, and destroying cover as it would in real life, survival depends on knowing the right weapon to use in every situation.

Breach introduces weapons that are rarely, if ever, seen in other games such as the IAR, the Infantry Automatic Rifle, is the future weapon of the automatic rifleman. Designed to improve maneuverability and speed, it is set to replace the M240 as the default light machine gun of the USMC. For those looking for closer forepower the Saiga®-12 is a semi-automatic shotgun, which allows users to fire multiple shotgun rounds without manually reloading. Based on the AK platform, it is extremely reliable and can be customized with a wide variety of optics.
As a first of its kind, the Adaptive Combat RifleTM (ACRTM) redefines modularity, can fire multiple calibers with a quick change, and has a free-floating top rail for accuracy and to mount a variety of optics. For those looking for long range, the TPG-1TM is a modular high precision rifle designed for special military and law enforcement operations. It uses a box magazine feed system and has a rail system that allows for multiple optic configurations.

Full Weapons List

M4A1
HK 416
ACR
M60
M240
IAR
ACR
TPG-1
M107-A
M1014
MP5
Saiga - 12
AK-103
SEAL Recon Rifle
MK 14 EBR
HK USP .45
M67 Frag Grenade
M18 Smoke Grenade
Breach Charge
M203

Breach is unlike any other current game on the market. It is about using cover and denying its use to the enemy, allowing for the true element of surprise and the ability to use real world tactics in a virtual environment. Breach combines destruction, active cover and real-world weapons and gadgets all in a package that costs less than $20.00 USD.
Further intelligence can be gathered at www.breachgame.com.


About Atomic Games

Headquartered in Raleigh, NC, Atomic Games creates simulations for the world's leading military and intelligence organizations and pioneers new kinds of military and action video games.

For more information on Atomic Games please contact us at the number above or visit our website at www.atomic.com.

The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Atomic Game's actual future results to differ materially from those expressed in any such forward-looking statements. Atomic Games and Atomic Games logo are registered trademarks of Atomic Games, Inc. All other company or government agency names mentioned herein may be trademarks of their respective owners.
comments powered by Disqus