Brawl performs a Final Smash on sales records

by: Sean Colleli -
I knew Super Smash Bros. Brawl was highly anticipated, but the sales numbers are making me raise an eyebrow.  The game is the fastest selling title in Nintendo of America history, moving 1.4 million units in one week.  Unlike some other runaway Nintendo hits (cough Wii Play cough) Brawl actually deserves sales like these--so far it's one of the deepest gameplay experiences I've seen on any console.  Jumping from mode to mode, I can play the game for hours without getting bored. 

I really, really hope this shows Nintendo that there is still a hardcore market out there, so they'll give us a Kid Icarus sequel or something similarly substantial.  Then maybe the third parties will try something worthwhile too--I'm getting really sick of minigame collections.
Super Smash Bros. Brawl Smashes Nintendo Sales Records
 
             Wii Game Sells at a Rate of More than 120 per Minute
 
    REDMOND, Wash., March 17 /PRNewswire/ -- After just one week on store
shelves, Super Smash Bros.(R) Brawl for Wii has become the fastest-selling
video game in Nintendo of America's history. Since its launch on March 9, the
feature-packed fighting action game has sold more than 1.4 million units in
the United States, including more than 874,000 on March 9 alone. It has sold
at a rate of more than 120 units per minute between launch and March 16.
    (Logos: http://www.newscom.com/cgi-bin/prnh/20080116/LAW110LOGO-b
            http://www.newscom.com/cgi-bin/prnh/20061011/LAW104LOGO)
    "Super Smash Bros. Brawl has made the leap from video game to cultural
phenomenon," said Cammie Dunaway, Nintendo of America's executive vice
president of Sales & Marketing. "Game reviewers and the public alike praise
its fun game play and extensive, inventive content."
    Super Smash Bros. Brawl features a nearly limitless variety of options for
players. Dozens of classic Nintendo characters like Mario(TM) and Pikachu(R)
are joined by industry icons like Sonic The Hedgehog(TM) and Metal Gear's
Solid Snake for all-out four-player battles. The endless customization keeps
players coming back for more. The previous game in the series, Super Smash
Bros.(R) Melee, became the best-selling Nintendo GameCube(TM) game of all time
with more than 7 million copies sold worldwide, so it's no surprise to see
this latest installment racking up record numbers.
    "It's important to remember," Dunaway said, "that we have lots more fun on
the way: Upcoming titles like Mario Kart(R) Wii and Wii Fit(TM) will keep our
momentum going strong."
    Mario Kart Wii launches April 27 with the Wii Wheel(TM), which lets
players drive their speedy karts with the intuitive feel of a wireless
steering wheel. It's another "bridge" game like Wii Sports(TM) that lets video
game novices and veterans play and have fun together. Wii Fit arrives May 19
with the Wii Balance Board(TM) to combine fun and fitness. It lets users track
their progress over time, and it's an easy way for every member of the family
to keep active and play together.
    Remember that Wii features parental controls that let adults manage the
content their children can access. For more information about this and other
Wii features, visit Wii.com.
    For more information about Super Smash Bros. Brawl, visit
http://www.SmashBros.com.
 
    About Nintendo: The worldwide innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets
hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance
and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.5
billion video games and more than 430 million hardware units globally, and has
created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM)
and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the
Western Hemisphere. For more information about Nintendo, visit the company's
Web site at http://www.nintendo.com.
 
comments powered by Disqus