Atari and Cryptic going back to familiar territory with Neverwinter
8/23/2010 11:20:00 AM
I like getting surprises in my in-box, and this was one I wasn’t expecting. Atari and Cryptic will be releasing Neverwinter
in Q4 of 2011 that will take us back to the city of the same name that was last seen in 2006 with Neverwinter Nights 2. According to the release and about section on the official website
, it looks like the game will be an online co-op RPG based on Dungeons & Dragons and the city of Neverwinter. The story picks up 100 years in the future when Neverwinter has factions fighting over the rule.
Probably the coolest thing I read is that the game will allow you to choose one of five classic D&D classes and head out with up to four of your friends or NPC allies in co-op groups. The killer part is that it promises player the ability to generate their own storylines using the “content generation system, tentatively codenamed Forge.”
The game also will be released as part of a larger event, with a trilogy of books from R. A. Salvatore (the first is due on Oct 5th titled Gauntlgrym) and a new tabletop roleplaying game from Wizards of the Coast. Apparently, the novel is more companion piece to the game as it “previews the settings, characters and monsters from the PC game and details the events that lead up to this highly anticipated PC gaming experience.”
I may have to take this one for a spin once I get my fill of Diablo 3.
Atari and Cryptic Studios Announce Neverwinter™ Coming in 2011 for PC
Storyline for new Co-op Roleplaying Game Inspired by R.A. Salvatore's Upcoming Book Trilogy
LOS ANGELES, Aug. 23 /PRNewswire/ -- Atari, one of the world's most recognized videogame publishers and Cryptic Studios, the acclaimed developers behind City of heroes, City of Villains, Champions Online and Star Trek Online, announced today the development of Neverwinter for PC. Neverwinter is a new online roleplaying game based on Wizards of the Coast's global property Dungeons & Dragons and the beloved city of Neverwinter.
Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population. Even Neverwinter's dead are beginning to rise from their graves and march upon the city they once called home.
"We're beyond thrilled to develop a brand new version of Neverwinter. It's been years since the original became a gaming icon and we're honored to work with such a great franchise," said Jack Emmert, COO of Cryptic Studios. "We've been working closely with Wizards of the Coast and R.A. Salvatore to create an authentic D&D adventure filled with compelling fiction and exciting gameplay."
In Neverwinter, players choose to become one of five classic D&D classes and team up with friends or computer-controlled allies to form five-person co-op groups. Players also create their own storylines and quests utilizing an extremely user-friendly content generation system, tentatively codenamed Forge.
"Wizards of the Coast is excited to invite millions of fans back to Neverwinter with the launch of R.A. Salvatore's Gauntlgrym," said Liz Schuh, Brand Director for Dungeons & Dragons at Wizards of the Coast. "And we're excited about the prospects for great digital gaming experiences based on this epic world."
Neverwinter for PC is scheduled to release in Q4 2011 and is part of a multi-platform event, including a book trilogy from New York Times best-selling author R. A. Salvatore and a tabletop roleplaying game from Wizards of the Coast. Book one in Salvatore's Neverwinter trilogy, titled Gauntlgrym, releases on October 5 of this year and lays the groundwork for the Neverwinter storyline. The novel previews the settings, characters and monsters from the PC game and details the events that lead up to this highly anticipated PC gaming experience.
To learn more about the game, please visit: www.PlayNeverwinter.com
100 years have passed since Spellplague consumed the world of Faerûn. Neverwinter, a once majestic city of magic and adventure upon the mighty Sea of Swords, is still being rebuilt from near total ruination. Even as new wonders of stone and iron rivaling ancient works are being raised by the hands of man, dwarf and elf, dark powers beyond reckoning vie for control of the land...
This is a world that promises death for the meek, glory for the bold and danger for all. This is the world of Neverwinter.
Neverwinter Nights Reborn
Continue the critically acclaimed adventure! The #1 best-selling Neverwinter Nights series of PC RPGs returns with an epic Dungeons & Dragons storyline, next-generation graphics, a persistent world, and accessible content creation tools.
Enter a world ravaged by the Spellplague. Wrest victory from the claws of darkness and battle the greatest of civilization's enemies in and around Neverwinter, a storied and ancient city upon Faerûn's Sea of Swords.
Challenging, Complex, Classic
Epic gameplay and action rooted firmly in the best traditions of the RPG genre await those heroes courageous enough to brave the Spellplague and all that it has ravaged.
Build a Fantasy
Easy-to-grasp adventure creation tools empower users. Bring compelling quests to life and build challenging levels! Share creations with the entire world in-game. Become a part of the existing Dungeons & Dragons universe... Then build a new one.
Play Together or Die Alone
Encounter dangerous foes and perilous environments. Work with others, strategically, to overcome nightmares, demons, monsters, and beasts of legend.
World Without End
Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
New D&D, Beloved D&D
Neverwinter is a true Dungeons & Dragons experience based on the acclaimed 4th Edition rules -- a first of its kind!
A Legend Arises
Unprecedented character customization as only Cryptic can deliver. Imagine a hero, make a hero, become a hero.