Indie platformer Thomas Was Alone will be appearing on PS4, Xbox One, and Wii U next month. A specific date has yet to be released, but Curve Digital, who is developing the game for next-gen consoles, has confirmed the game will be available for all of the consoles on the same week in November.
Thomas Was Alone is one of the most popular indie games of all time, having sold over a million copies since it's release for PC and Macs on Steam in 2012. The following year it was ported as a cross-buy for both PS3 and Vita, and later was released for Linux. Earlier this year an iOS and Android version appeared, and now the game will look to squeeze every last ounce of the processing power of the next-gen consoles to render 2 dimensional rectangles. The game is really about more than jumping blocks though, and tells a very charming story about friendship. It even won a BAFTA games award in 2013 for the narration by British comedian Danny Wallace.
The game will be available in all formats for $9.99, and customers who have already purchased it for PS3 or Vita (including those who received it as part of the Playstation Plus promotion) will be able to download for PS4 free of charge.
Curve has also released a tongue-in-cheek "documentary" style trailer for the announcement.
A surprisingly dark game set in J.R.R. Tolkien's universe launched yesterday--to an even more surprising level of critical acclaim. Middle-earth: Shadow of Mordor is that game, and it goes off the beaten path that The Lord of the Rings video games have taken for the past twelve-or-so years. Rather than vanilla action-RPG elements, it combines a murder mystery, of sorts, with an open-world layout, combined with Assassin's Creed movement and kill sets.
This launch trailer doesn't contain gameplay, but certainly brings the cinematic drama. Watch the Everything You Need to Walk into Mordor video to see more gameplay.
Middle-earth: Shadow of Mordor is out now on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.
If you don't like space puns, you better jettison the escape pod now.
The crowd funding for Star Citizen, an upcoming space flight and trading simulator developed by Wing Commander creator Chris Roberts, has hit $55 million. This makes the game not only the most successful crowd funded campaign for a game of all time, but also the most successful crowd funded campaign for anything.
The game has rocketed up from an already astronomical $51 million in August. In his post on the website, Chris Roberts talks about how the amount of money raised is out of this world (okay I'll stop, sorry), and how excited he is to have these kinds of resources available. He explains that he plans to spend all of the money earned on the development of the game, and that the more money they get, the more expansive and polished the game will become.
This is great news, because there is already a galactic (sorry, sorry) amount of detail planned for the game. Between the persistent world, single player/co-op campaign, even some ground combat planned, there are plenty of features to throw money at.
I'm really excited to see a space sim be so highly anticipated, and even more excited by how much quality work looks like it's been put into this game. I hope that the amount of interest generated by Star Citizen will lead to a resurgence in the genre. Maybe we will get one every year, dump hours and hours into it until we're sick of it, then buy it again next year, and the next year, and the next, shedding a single tear of shame each time, looking to Star Citizen through clouded eyes, and whispering "how did it ever come to this?"
Today Destiny was updated, fixing the beyond frustrating loot issues that have plagued us all. This summary from Bungie.net sums it up pretty well.
"With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible."
No longer will I get an endless line of blues from the legendary engrams I would rarely get outside of the loot cave. As for the Crucible map rotation changes, prepare for the more close quarters maps to be equally as prevalent as the two vehicle based maps, Bastion and First Light, are weighted to have more the same count in rotation as their smaller brethren. Read the patch notes for update 1.0.2 below and check back for more news on future updates.
LEGO Batman 3: Beyond Gotham will feature a fairly star-heavy panel at this year's ComicCon. Troy Baker, Arthur Parsons and Stephen Sharples (TT Games developers), Geoff Johns (DC Entertainment's CCO), Stephen Amell (Arrow), and finally, Kevin Smith will take part in the panel on the Main Stage 1-D at the Jacob K. Javits Convention Center on Saturday, October 11 at noon.
There will also be hands-on demos at the DC Entertainment Booth, and new characters and content will be revealed during the show.
For the latest updates, follow the game on Twitter @LEGOBatmanGame. The hashtag #LEGOBatmanGame may also come in handy.
Dragon Age: Inquisition, the next-gen RPG from Bioware, has released a new video showcasing the Character Creation Tool which was featured in yesterday's livestream on Twitch. The video shows just the how deep the tool is, and highlights all four races available to play as in the game: human, elf, dwarf, and for the first time, Qunari.
Dragon Age: Inquisition is set in a dark fantasy world that empowers players to shape their own experience. The game combines epic storytelling, deep gameplay, and is underpinned by EA's cutting edge Frostbite 3 game engine.
In addition to the character creation video below, you can check out our previous coverage of the game's multiplayer trailer, combat system, Redcliff Castle walkthrough, or E3 Demo. More trailers and videos can be found at the Dragon Age YouTube page, or at www.dragonage.com. Dragon Age: Inquisition will be available on November 18th for the PS3, PS4, Xbox One, Xbox 360, and PC. Pre-order information is also available on the official site.
The new video captures the intense competition that only FORMULA ONE can provide as the world's greatest drivers push motorsport's most advanced and exciting cars to their very limits. The wide-ranging rule changes for the 2014 season, including dramatic new turbocharged cars and striking new aerodynamics, plus new and returning circuits, have led to some of the most exciting competition in years and a title race that is too close to call.
F1 2014 is the only official FORMULA 1TM video game and reflects all of the changes in this year's sport and will also be the most accessible game in the award-winning series. A new driver evaluation system suggests game settings to suit a player's ability and re-graded difficulty settings, including a new Very Easy mode, will enable newcomers to the series to race competitively, quickly. A wide range of career options enable players to experience the excitement and drama of FORMULA ONE races and seasons, without committing the time required to complete practice, qualifying and races sessions or completing each GRAND PRIX on the 2014 calendar.
Veterans of the series will still be able to choose options to simulate full seasons and tune their settings. With all the driving aids off and on the game's hardest settings, players will experience the authentic demands of racing 2014's incredible cars which put far more emphasis on driving skill.
F1 2014 will arrive on October 17th for the Xbox 360 games and entertainment system from Microsoft, Windows PC and the PlayStation®3 computer entertainment system.
The Witcher 3: Wild Hunt is shaping up to be one of the biggest and best RPG's and if you want proof check out this five minute plus developer diary which outlines some of the bigger features of the game.
All of the plus a lot more is tucked away into the video along with some spanking new gameplay footage for you to enjoy.
NeocoreGames have released a new episode in its video mini-series for upcoming tower defense game Deathtrap. In episode two of Monster Training Academy, another defense against monsters is showcased that utilizes the power of high voltage electricity.
Deathtrap is scheduled for release this fall on Steam for Windows and Mac and later for PlayStation 4 and Xbox One.