As reported by Shoryuken.com, after being originally leaked by Famitsu after a serious mishandling of assets, the latest addition to the Street Fighter V roster, Laura, has officially been announced. Not much is known right now outside of her having a lot of electrifying attacks including some slow-moving projectiles. If you want to see her in action, Shoryuken has also reported that Laura will be playable this weekend at the SoCal Regionals tournament.
The wait is almost over as Tales From the Borderlands Episode 5: The Vault of the Traveler will release on October 20th on PC/Mac, PS3, and PS4, October 21st for Xbox 360 and Xbox One, and October 22nd for mobile devices. If you can't wait quite that long, Gearbox has provided a teaser trailer for the season finale as well as something else. Episode One: Zero Sum is now free for consoles and mobile devices. Strange it's not also free for PC/Mac, but beggers can't be choosers I suppose.
Broforce will finally exit Early Access on October 15th and to celebrate the team at Free Lives is releasing a free album of patriotic music to everyone who pre-ordered the game. Check out the video below for a preview of what to expect.
Sean previewed the game last year when it first hit Early Access and came away fairly impressed. Broforce is one of the few games I've purchased off of Early Access and it was well worth the purchase as the game is ten pounds of fun in a five pound bag. Hopefully the team at Free Lives will take some time off to enjoy the success of the game and then get back to cranking out updates to the game.
Capcom has announced the Street Fighter V Beta will be returning from October 22nd-25th for PS4 and PC. PS4 will begin on the 22nd and PC is staggered a bit until the 24th, but when it does open it will allow cross-platform play between the two with a combined leaderboard. There will be full ranked matchmaking to try and produce level contests amongst participants of similar skill and a mix of old and new characters will be available: Ken, Necalli, Vega and R. Mika from the start with Rashid unlocked on the 23rd and Karin on the 24th.
PS4 codes from the previous Beta will work again and there's no need to input a new one, PC codes are being mailed out shortly. More details can be found on Capcom's Street Fighter V website, and minimum specs for PC can be found here. You can try to sign up for PS4 Beta access through the PSN here. But to guarantee access, pre-order the game from GameStop, Amazon, Best Buy, or the PlayStation Store for PS4 or through Steam for PC.
Speculation has been floating about this week after Target ads of an upcoming price cut for the PlayStation 4, well now it has been made official on the PlayStation Blog. Beginning this Friday, October 9, the PlayStation 4 will be available for the lowered price of $349.99.
In addition, a new PlayStation 4 bundle has been announced that will include Uncharted: The Nathan Drake Collection and retail for $349.99. The other previously announced bundles for North America include:
Following the recent announcement of the various Xbox One bundles this is shaping up to be a competitive holiday market for gamers looking to pick up a new console.
While I don’t think that anyone is surprised at the fact that 2K Sports has a full schedule of DLC lined up for the upcoming WWE 2K16, I am a little surprised by some of its contents. This morning the developer revealed their plans for content releasing after the game launches later this month.
Here is what will be available for the game, with some being available at launch and others releasing over the course of the next couple of months:
In addition to buying each of these items individuality, the game will also offer a Season Pass that will give you the Accelerator, Legends Pack, 2015 Hall of Fame Showcase, New Moves Pack and the Future Stars Pack for $24.99.
Continuing in the vein of earlier releases for Charisma or Endurance, the fine folks over at Bethesda have unveiled a new video detailing the Intelligence aspect of the S.P.E.C.I.A.L. character progression system for Fallout 4. Intelligence effects the ability to hack terminals, utilize technology, or build and repair weapons,
Fallout 4 releases next month, November 10th, 2015 for PS4, Xbox One, and PC.
Last week's FIFA 16 Ultimate Team featured Robert Lewandowski going full nuclear on VfL Wolfsburg in the German Bundesliga with five goals in nine minutes. Usually, these occurrences are once in a blue moon. Funny enough, we had a blue moon last month and Manchester City's Sergio Aguero must have noticed because he went off this past weekend for five goals against Newcastle United. The Argentine striker is being rewarded for his performance with a wonderful boost to every stat, including 90 pace, 90 dribbling, and 91 shooting.
For the second week in a row, a Tottenham Hotspur player finds himself in the TOTW as Christian Eriksen played target practice with two free kick goals against Swansea City. The Danish midfielder gets a boost up to 84 overall and includes 85 dribbling, 80 shooting, and 86 passing.
Also, this week is a great week to boost your back line as Aymeric Laporte and Jerome Boateng are both available, making this a can't-miss TOTW for players to boost their squads up.
All cards are available until 5:45 PM UK time next Wednesday.
As one of the most anticipated game releases of the year Star Wars: Battlefront has a lot of expectations to meet. Not only are the developers having to face the high expectations of Star Wars fans, but also those that are remembering the nostalgia of the original Battlefront game releases. Fortunately, the beta which officially begins tomorrow and runs until October 12 gives a preview of the gameplay we can expect from the upcoming release.
The beta features two multiplayer game modes including drop zone and walker assault. Drop zone functions as more closed-quarter combat with up to 16 players that revolve around completing a single objective. Walker assault includes up to 40 players along with vehicle spawns on large maps that focus around either defending or assaulting the massive and slow moving AT-AT's. Players also have access to the missions game mode with a survival match that can either be played solo or cooperatively with a friend. Map locations include the volcanic planet of Sullust, snow-covered plains of Hoth, and the deserts of Tatooine.
Players should know the beta offers a pretty limited view of the game modes as many of the other ones are locked until the full version comes out. For the ones that are offered I walked away impressed with the game's visuals and sounds and unimpressed with the actual gameplay experience. The question on most minds is if Battlefront is simply Battlefield with a Star Wars skin and in many aspects it does feel that away. The ways in which it's different though are what makes it a often worse experience than the Battlefield series.
The futuristic weapons featured in the game nearly all function as effective long range killers when you factor in near pinpoint accuracy and no recoil. Many times I would die with the kill cam focusing on a character halfway across the map which to me looked like a dot in the distance. While players can earn experience and credits to unlock additional weapons and abilities, it often felt unnecessary as the starter weapons already had effective scopes and accuracy. The film series joke of stormtroopers not being able to hit anything definitely doesn't apply to Battlefront.
A major highlight of past Battlefront games, not to mention the Battlefield series as well, are the vehicles. The Star Wars films have always featured spectacular vehicle designs that were a joy to experience in a video game. Vehicle spawns have been significantly tweaked in Battlefront in that they can only be acquired running over a random spawning icon on the map, which then magically transports you to a vehicle. The lack of places for vehicles to spawn on the map just feel odd and makes the vehicles feel less important and merely a special ability that can be used from time to time. Even worse is the fact the vehicles can only take a few enemy hits before they explode. It's disappointing as the vehicles look fantastic in cockpit view, but feel more like secondary add-ons to maps instead of a primary focus along with the ground combat.
Special character spawns function similar to vehicles in that they're randomly acquired by running over their icon on the map. I will admit that getting to run around maps as Darth Vader or Luke Skywalker feels great, even if all the enemy players are trying to instantly kill you upon spawn. Both their health and spawn time is limited so players will want to quickly take advantage of their powers before their time is up.
My biggest issue with the gameplay experience is that it feels like a generic shooter. Even the Star Wars setting and high presentation quality can't do much to keep me from getting bored from the multiplayer matches. It doesn't help either that the balance of units and weapons often felt uneven. Nothing on display in the beta attempts to reinvent the genre, which is disappointing considering the source material.
The best aspect of Battlefront is undoubtedly the visuals and sound, which perfectly create the atmosphere of the movies. Running around in Hoth's snow trenches while stopping to look up at a towering AT-AT truly give the right Star Wars vibes. From the laser blasts zooming across maps to the epic John Williams scores that kick in during important events represent some of the highest quality representations of Star Wars content seen in a video game.
It's still difficult to judge what we can truly expect with the full release as they'll likely be many adjustments to gameplay and balance, not to mention all the additional content we're not seeing in the beta. While the actual gameplay experience feels less than impressive considering the source material, fortunately the Star Wars visuals and sounds have been represented perfectly which might be enough for those dedicated fans.
Star Wars: Battlefront will be available on November 17.