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Afterfall: InSanity comes to PCs this November

by: Russell -
More On: Afterfall: InSanity
Nicolas Games has recently announced that their upcoming survival-horror game Afterfall: InSanity will hit PCs this November, with console versions coming soon after.  Check out some screens from the game as well as a teaser trailer.


Highly Anticipated Afterfall: InSanity From Nicolas Games Coming this November to Windows PC

Survival-horror-action game will cause an adrenaline rush in fans and newcomers to the genre alike.

San Francisco, USA and Katowice, Poland, September 26, 2011 - Games publisher Nicolas Games and developer Nicolas Intoxicate today announced that the long awaited and highly anticipated Afterfall: InSanity will be released on Windows PCs worldwide this November. Afterfall: InSanity is a third person perspective shooter built on Unreal-3 engine where players will face horrible mutants, bloodthirsty mercenaries as well as a range of other threats, in the fight for human existence.

'Afterfall' means, that the game takes place in the Afterfall universe, an alternate version of history since the Second World War. 'InSanity' refers to the shocking events that occur in the year 2032. The game tells the hair-raising tale of Albert Tokaj, a psychiatrist trying to uncover who is responsible for the horrible Confinement Syndrome. The story is told in an unrivaled intensity. The intricate plot, propelled by unpredictable events, story twists and narrative nuances are coupled with breathtaking graphics. Thanks to the latest Unreal engine, Afterfall: InSanity is full of stunning effects and skillfully crafted levels, which further creates a dark and coherent atmosphere.

It is 2032 - 20 years after the end of World War III. To survive the nuclear holocaust, humankind fled from the contaminated surface to find safety in vast bunkers, cities created deep underground. Decaying shelters and hideaways set the stage in mankind's struggle for survival where they battle horrible mutants, bloodthirsty mercenaries and other threats.

In Afterfall: InSanity you won't only face the aftermath of the nuclear fallout, but also the dark shadows of the past in the role of the mysterious psychologist Albert. As Albert, the player will be part of a team of medical scientists in charge of monitoring the fugitives' mental stability. If Albert does not confront his greatest weaknesses and deepest fears, he will not survive the claustrophobic depths of the underground from which there is no escape and where the darkness hides more secrets than simply the growing madness of its inhabitants. Defy everything that's in your way to solve the horrible secrets that exists in the dark.
Features:
Detailed and extensive environments set in post-apocalyptic versions of real-world locations
Expansive levels with giant cities, tunnels, bunkers and deep mines
An exciting and rich story with unexpected twists and turns in the dark world of Afterfall
Extensive weapons arsenal with myriad types of opponents for thrilling cinematic close and long-range combat
Dramatic soundtrack further enhancing the dark atmosphere sure to evoke goose bumps and enhancing the tension
State-of-the-art effects thanks to the newest Unreal-Engine 3

Windows PC version of Afterfall: InSanity will be available world wide in November 2011. The game will be ported to other platforms soon after. For more information see http://www.afterfall-universe.com

About the creators
Intoxicate Studios
Intoxicate Studios is a small studio of ambitious young people (from 20 to 40 strong) who with great dedication and determination have worked for years to create the Afterfall universe. Thanks to the opportunity given by NEG, they could create their dream project in a fully professional environment.

Located in Katowice, Intoxicate Studios remains an independent development house.

Nicolas Entertainment Group

Nicolas Games opened its doors in 2004 as a small distributor of mainly niche games (adventure and strategy games for hardcore players). However, among its many published games were also such hits as the Runaway series, Half-Life 2 and Sins of the Solar Empire.

In 2009 NG took Intoxicate Studios under its wing in their efforts of creating the precursor to Afterfall. Nicolas Intoxicate was given a free hand and funds for a new project which was realized in April 2010 and was announced as Afterfall: InSanity - an action horror game based on the Unreal 3 engine. We're striving to prove that the creation of a great game by a small studio without extensive past experience is in fact possible. You will be able to enjoy the fruits of this labor in November 2011, when Afterfall: InSanity will be released to the world.

http://www.afterfall-universe.com
http://facebook.com/Afterfall
http://www.negroup.eu