We've managed to secure some exclusive new information about three of the new enemies from Guild Wars: Eye of the North
, the first expansion pack for Guild Wars
. Here's the scoop directly from the fine folks at Arena.Net
Fleshreavers are horrible, fleshy monsters with an unusual method of evolution. A young fleshreaver is born as barely more than a small skeleton; the parents assure the survival of their young by layering muscle, tissue, and flesh over the delicate newborn.
Sewn together by older fleshreavers, they use only the finest musculature and bone from prey to flesh out the body and wings of their young, carving horns from the discarded bone fragments. Once a fledging fleshreaver has been fully created, it must continue the handiwork of its parents, acquiring new flesh pieces and better musculature to attach to its skeletal structure in order to supplant its rapidly growing form.
Distant cousins to the sand, chaos, and desert wurms, the great ice wurms are particularly unusual members of the species, making their home in the frigid marches of the Shiverpeaks rather than the warm territories their brethren favor. A thick layer of blubber beneath their tough skin helps insulate them from the cold. These wurms are significantly stronger and more deadly than their southern counterparts, able to burrow through upper layers of stone, as well as dirt or sand. Such abilities, of course, make them much more formidable opponents.
Found along the Tarnished Coast, the Krait rival even the Charr for viciousness and cruel ingenuity. These semi-intelligent creatures are vicious and xenophobic, attacking all other species on sight. Little is known about the elusive krait, but a few witnesses describe an army of slithering, serpentine warriors that seem able to transform in the middle of battle into numerous—and much more dangerous—forms. The reports are incomplete at best, as survivors of these encounters are often too hysterical to recall any salient details.