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Ever since BioWare released the Neverwinter Nights toolset in 2002, they`ve brazenly put the power of creation in their community`s hands, and have never looked back. BioWare is following that fine tradition by revealing details on their upcoming Dragon Age: Origins toolset at PAX this Sunday. Here`s some bulletpoints to tantalize, however:
Create Original Adventures -- Using the rich set of Dragon Age assets and locations as starting blocks, users can modify these stunning areas by adding new quests, characters and scripting to craft their own adventures, fate-defining conversations and cut-scenes. [Notably less Tolkein-y, let`s hope. - ed.] Powerful Script Editor -- Users can fully customize combat and creature AI, allowing them to create detailed action sequences full of heart-pounding party-based tactical combat. Content Creators Community -- BioWare plans to have a dedicated community are online where content creators can share content easily and get content updates for the toolset. Ongoing Toolset Content Updates -- BioWare plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.
Well, well. That certainly takes care of Gamer Bill of Rights #3 from StarDock. Here`s some screenshots (not new) that gives a hint at what the Dragon Age toolbox can dish out:
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