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Joined: 12/27/2007 Posts: 12,662 Points: 37,086
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My introduction to the Incredible Hulk was through the TV series in the late 70`s, rather than through the Marvel comic books of the 60`s. This is fortunate in a way, in that I`m not a purist and don`t really care about "authenticity" in some of the more recent iterations of the character. That said, I hated the 2003 Ang Lee movie and have never been able to sit through the entire 2 1/2 hours of it. The primary problem: not enough destruction!
So, I was leery of accepting the assignment to review The Incredible Hulk: Ultimate Destruction, although the title itself indicated that this game may deliver what I consider to be the best aspects of the Hulk. Being somewhat slight of build myself, any story involving the transformation of a relatively small guy into a huge seething mass of organic destruction appeals to me. But only as long as the focus is on the anger and rampage aspects, not the "normal" state of the little fella. I get enough of that already, thank you very much. Between that and my fear that this game would be another typical platformer that wastes the Hulk license like Maurice Clarett wasted a shot at the NFL, I loaded up the game with a fairly low level of expectation. I was blown away. Caught completely by surprise. Dumbfounded. Flabbergasted. In a good way, mind you.
Think of The Incredible Hulk: Ultimate Destruction as Grand Theft Auto: Senseless Destruction and you`ll have an idea of what this game is like. Much like GTA, you can simply meander about the city doing pretty much anything you`d like, although you will eventually incur the wrath of law enforcement. Or you can accept missions to further the underlying story line. One of my pet peeves (and granted, I keep pet peeves like a 96 year old widow keeps cats) is being forced into a linear storyline in which I feel more like a passenger than a driver. I heartily approve of some of the newer paradigm games where the game designers don`t insist that they are the only ones that know how to have fun, and insist that it`s their way or the highway. At first, I had a great time simply breaking everything, and I do mean everything, in my path. Cars, trucks, people, light poles, and just about everything else in the city can be picked up, crushed, or thrown. Light poles make fantastic over-sized baseball bats for hitting cops and pedestrians great distances. That’s so fun, in fact, that there’s even a side challenge or two related to that activity.
As you break things, you earn smash points which can be traded for even stronger powers and moves. My favorite power is the ability to pick up a car, rip it in half, and use the halves as 1000lb. boxing gloves. Quite entertaining, that. There are also some...
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