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Rank: Administration Groups: Administrators
Joined: 12/27/2007 Posts: 12,662 Points: 37,086
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Does Half-Life 2 really matter any more? This horrifying question popped into my head on the way home from work the other day (it’s amazing the things we think of when stuck in traffic). My mind recoiled in the thought of such heresy. How could I even think such a thing? Half-Life 2 is one of the sacred cows of the industry and how could I, a big FPS fan, even question if the game mattered or not. I tried to push it from my mind but it kept haunting me. Does it really matter? Will it really live up to the hype?
Let’s put Half-Life 2 in to a bit of perspective first. We’ve already had four great FPS games this year in Far Cry, Painkiller, Doom 3, and Unreal Tournament 2004. With Halo 2 right around the corner it’s not like there isn’t a lot of games to spend time with. Now add in that this has been one of the best years for gamers ever and the picture takes on a bit of a different color.
To better examine the question let’s hop into the way-back machine and go back to this time last year. Half-Life 2 had debuted at E3 to thunderous applause and gamers were anxiously awaiting the September 30th release date. The game promised to revolutionize the gaming industry with amazing new graphic technology, new human modeling techniques, and an innovative physics engine. The game also promised a continuation of one of the best single player games ever. I remember coming out of the E3 presentation numb with excitement. I could almost swing the mythical crowbar again and I was even willing to deal with another crummy alien level with a bizarre floating baby thing just to get another dose of the Half-Life universe. People had even upgraded their video cards to get a free copy of the game when it came out.
We all know what happened. September 30th came and went without the game appearing on shelves. Jaded gamers came out of the wood work with their “I told you it wouldn’t happen” and other such smug internet chat room postings. Shortly after that, Valve came out with the shocking news that some of their code had been stolen by a hacker and that the game was going to be delayed for quite some time. Thus began the next waiting cycle.
A funny thing happened between last year and this year. A lot of cool new games popped up and filled the void created by Half-Life. Far Cry hit the market like a truck. The game featured some of the best graphics to date, a decent plot, and one of the best environments ever seen in a game. The game even had realistic physics (who knew playing with boxes could be so much fun). After Far Cry, Painkiller hit and while the plot wasn’t exactly deep the game featured more amazing graphics, a wide variety of enemies, the Havok 2.0 physics engine, and a ton of fun wrapped in a small bundle. The final shot was the release of Doom 3, John Carmack’s latest engine demonstration. The next generation of FPS game was here and yet Half-Life 2 still didn’t have a release date. ...
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 474 Points: 1,422 Location: Washington State
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GamingNexus wrote:Let’s put Half-Life 2 in to a bit of perspective first. We’ve already had four great FPS games this year in Far Cry, Painkiller, Doom 3, and Unreal Tournament 2004. With Halo 2 right around the corner it’s not like there isn’t a lot of games to spend time with. Now add in that this has been one of the best years for gamers ever and the picture takes on a bit of a different color. It's really funny looking back at articles like this. It's especially funny given how relevant Half-Life 2 is three years later. Of the five games mentioned, only one of them is still brought up ... and that's Half-Life 2. Do people still play Far Cry or UT 2004? What's more, did anybody really play Painkiller and Doom 3? Uggh. Does Half-Life 2 matter anymore? More than ever if those are the games you're comparing it to.
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Rank: Genesis Groups: Staff
Joined: 12/31/2007 Posts: 61 Points: 183 Location: Columbus Ohio
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Am I the only person who liked Doom 3? Anyone? I went into Doom 3 expecting exactly what I got--a big, dumb shooter with pretty graphics and simple gameplay. HL2, on the other hand, kind of disappointed me. Except for the gravity gun, there weren't a lot of huge innovations. The vehicle sections were too linear, and Valve took out gibbing, which sucked. The cliffhanger ending pissed me off too, because the whole story of HL2 didn't clear up any of the loose ends from the first one, and added a whole lot of new questions with its sloppy ret-conning. Basically, HL2 didn't change the industry the way HL1 did, and I kind of expected it to. Episode 2 is where it really started getting good, because the gameplay was all around better, the story is FINALLY picking up and they made me care about the characters. I'm not saying I hated HL2 or anything, I just liked HL1 better until episode 2 rolled around. But yeah, who cares about Painkiller? I'm reviewing the sequel now and its boooooring.
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Rank: Administration Groups: Administrators
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Joined: 12/27/2007 Posts: 190 Points: 570 Location: Hilliard, oh
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UT 2004 was a mainstay of every LAN party I've had since it came out. Epic has done an amazing job of supporting the game and releasing new content/mods for the game. UT 3 will probably replace it but I haven't had a get together in a while.
Painkiller was a decent but not great game. The really remarkable thing about the game was that it was one of the first PC FPS games to utilize a physics engine. The developers cranked it up a bit but it was still a fun, mindless game. They've sense been bought up by Epic and I think they worked on the PC version of Gears of War (and the new multiplayer maps in the game).
Doom 3 was a great technology demo but the actual game fell apart at the end of the second act. Great graphics for sure but the flashlight thing was just horribly implemented. There's also the case of the seven hundred monster closets that they used in the game. The game did have a few good scary moments it just got old quickly.
Far Cry falls into the same category as Doom 3 except without the gameplay flaws and with the ability to do massive outdoor levels. It did a lot right but you needed a ton of horsepower to run the game.
I still love HL2 and I'll be doing my annual run through the game once I finish a few things up. There are a lot of dead spots in the game (the hover boat stuff early on is painful) but the overall game still stands up.
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 279 Points: 837 Location: Medford, Oregon
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But, but, but I enjoyed the hover boat stuff.
The part I recall sucking was navigating an ant lion-infested beach, playing leap frog with scrap metal pieces, having to use the gravity gun more than I felt necessary.
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