Rank: Administration Groups: Administrators
Joined: 12/27/2007 Posts: 12,662 Points: 37,086
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Certainly something important must have happened during the 13th century?
The 13th century was an interesting time in European history. Of course, that`s what historians always say. When was the last time you ever heard a historian say “This particular century had nothing interesting happen in it, and is best passed over before we all die of boredom reading about it”? Never. That never happens. Historians have very low bars for “interesting”.
There were some exciting times in the 1200s, though. They started with the Albigensian Crusades (the first time the papacy approved a Crusade against Christians in Europe) and ended with the fall of Acre (the last Christian outpost in the Holy Land). The Reconquista was hot and heavy in Spain and the Kingdom of Jerusalem was doing its slow-motion march to defeat. Europe was flexing new-found muscles, setting the stage for the Conquest of the New World and the British Empire.
There were a lot of battles during this period. Battles that mattered – would Spain (re)become Christian, or stay Islamic; could the Christians hold a slice of the Holy Land; which caliphate - Damascus, Baghdad, or Cairo - would come out on top; would the Mongols run the table?
Most of these battles are under-represented in electronic gaming. “XIII Century: Death or Glory” aims to rectify that injustice by offering 30 battles based on historical events. The battles are arranged under 5 campaigns, one per nation: Russia (really Rus, a principality destined for bigger things), the Mongols, France, England, and Germany (really the Teutonic Knights and parts of the HRE). And the term “campaign” is used loosely – the battles don`t depend on each other and they pretty much happen in order.
The battles themselves are fought using a familiar RTS-style interface. Plan a strategy, select your units, give them orders, manage events as things unfold. This is not a click-fest and careful planning really does matter. The player will find himself pausing the action often as events on the ground overtake him.
And that is the best part of “XIII Century”. This game is all about the fight. There is no strategic level, no idea of resource points, no diplomacy, no world domination. It`s just you against the AI in a fight to the death. And the AI is good. Real good.
When you are fighting the AI, you are really fighting. The AI knows the units. It gets tactics. It can see weaknesses. It took a couple of courses in “table-turning”. And got As. This is not a “search for the AI`s weakness then ruthlessly exploit it until you get bored and look for some on-line play” type of game. This is not HAL, but it`s no game for beginners, or even experienced gamers looking for an easy win.
The battles themselves are composed of standard-issue early medieval units: archers, cavalry, and foot soldiers (swordsmen, pikemen, light infantry, the usual). Knights weren`t quite the invincible tanks they later became, nor are archers able to stand an enemy off from several miles away. Fighting is up close and personal. Terrain shines in this game. Putting your archers on a hill improves their range and damage (but protect them with pikemen or your opponent`s cavalry will charge up the hill and decimate them). Units can hide behind trees. Terrain can (and must) be used to break up the rock-scissors-paper deadlock.
Units themselves have detailed statistics associated with them. Information about morale, ammunition, strength and lots of other important stuff is easily available from the handy user interface. Without reinforcements or magic healing potions you`ll want to watch these stats a...
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 279 Points: 837 Location: Medford, Oregon
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GamingNexus wrote:The AI knows the units. It gets tactics. It can see weaknesses. It took a couple of courses in table-turning. And got As. Heh heh, well put, Tom. Got a chuckle out of that one. Plus it's good to see that Total War isn't running completely unopposed. It certainly sounds like a dubious oversight to not include some crusader wars on the east coast of the Mediterranean, though. I can't speak for the developer's budget constraints, but that sounds like the only excuse for chopping the Holy Land out in its entirety. This does, however, make me wonder what the Creative Assembly is up to now -- now that Viking: Battle for Asgard didn't really rock the gaming world as they'd hoped.
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