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Rank: Administration Groups: Administrators
Joined: 12/27/2007 Posts: 12,662 Points: 37,086
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Dear Nintendo Fans, You deserve better. Really you do. Your blind devotion to Nintendo, which is rarely seen outside of Apple conventions and religious cults, is commendable but you deserve something new. You deserve a new set of characters with their own plotlines and Nintendo is letting you down. The launch of the Wii would have been the perfect chance to introduce a new franchise that used the controls in a new and innovative way. Instead we got iterations of the same franchises we’ve been playing in the past (Zelda, Mario, Metroid, MarioParty, Mario Kart, etc). The Xbox 360 (Gears of War) and PS3(Resistance Fall of Man) got new franchises within a year or so of their launch and yet Nintendo has been content to keep using the same roster of characters we`ve seen before.
There`s no doubt that the Wii hardware is unique and innovative but why hasn`t Nintendo expanded their character roster in years? I did a little research and checked with our in house experts and the last new Nintendo franchise they could remember was was PikMan back in 2003. That’s right, it’s been almost five years since Nintendo created a new franchise. Compare that with Electronic Arts who has delivered four major new IP’s in the last year, two of which (Boogie and Boom Blox) were for the Wii. I know Shigeru has been working on WiiFit but why haven`t we seen anything new from him recently? You could argue that Nintendogs,WiiSports, or WiiFit are new but are can you really put them in same league as a Mario or Zelda game?
You have to wonder why Nintendo has become comfortable to just crank out slightly update versions of their old franchises. Is it because it`s easy to crank out new games with existing characters because they know their fans will eat it up no matter what? Is it because they are afraid of creating something new that won`t fly with their faithful? Is it possible that the roster is full and that they think adding more will dilute it?
It doesn`t help that the Nintendo faithful eat up every new game that Nintendo cranks out even if the game just features updated controls or a slight twist on the gameplay. Why are the fans still content with rescuing Princess Peach and Zelda year after year? I haven`t seen this much of abuse of a fanbase sense George Lucas unleashed Jar Jar Binks on his fans. The only difference is that the Star Wars fans actually rebelled against Lucas while the Nintendo fans have continued to buy the games in droves while the Nintendo fans seem content to continue to do the same thing they`ve been doing for years.
Look at Super Smash Brothers Brawl. If you’re a long time Nintendo fan this was a near perfect game but to an outsider the game was average at best. The plot of the single player game barely makes any sense and the controls aren`t exactly the most intuitive in the world The same could almost be said of Wii version Mario Kart which maintains the same flaws of the previous games but sold like hot cakes because of the emotional investment the Nintendo faithful have in their core franchises. I`d go on about online support but I think even the most ardent Nintendo fan will admit that the friends code system is heavily flawed.
EA catches a lot of crap from fans because they milk their sports franchise every year but isn`t that really what Nintendo is doing with the Mario brand? If EA owned the Mario brand and came out with Mario tennis and soccer games fans would be up in the air but Nintendo is able to avoid the ire of their fanboys. I`m not saying these games are bad and they are certainly of a higher standard that what EA cranks out on a yearly basis bu...
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Rank: Guest Groups:
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I always believe that change should come with good reason, though that's not always what happens. As for Nintendo, they seem to understand that model. For Nintendo to offer a new character just because it's a new day doesn't seem to fit their motif. They make games and so you see many old characters coming back. Imagine a new character in the protagonist shoes running around like Link. That would be a new character but it'd still be the same game. So with mario, it would still be the same game. Why we don't see new characters is not because Nintendo isn't creative in character design, but because of lack of world. If they had some sort of new gameplay(like with Miis in wii sport and balance board in wiifit) there would be more characters. As for resistance and gears of war, you can fit any character who can carry a gun and say that they're new, but you can't really say that the gameplay is all that new(point and click). You had a new character with Pikman because the gameplay was new. Along with animal crossing, it was a new gameplay and it called for new characters. It's great for Disney to aquire characters like Woody and Buzz, but does anyone really think that they'd fit in a movie like Pirates of the Carribean?
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 474 Points: 1,422 Location: Washington State
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Guest wrote:I always believe that change should come with good reason, though that's not always what happens. As for Nintendo, they seem to understand that model. For Nintendo to offer a new character just because it's a new day doesn't seem to fit their motif. They make games and so you see many old characters coming back. Imagine a new character in the protagonist shoes running around like Link. That would be a new character but it'd still be the same game. So with mario, it would still be the same game. Why we don't see new characters is not because Nintendo isn't creative in character design, but because of lack of world. If they had some sort of new gameplay(like with Miis in wii sport and balance board in wiifit) there would be more characters. As for resistance and gears of war, you can fit any character who can carry a gun and say that they're new, but you can't really say that the gameplay is all that new(point and click). You had a new character with Pikman because the gameplay was new. Along with animal crossing, it was a new gameplay and it called for new characters. It's great for Disney to aquire characters like Woody and Buzz, but does anyone really think that they'd fit in a movie like Pirates of the Carribean? I don't think Chuck is just asking for new characters, but also new adventures. You bring up Link, yet outside of a few minor differences, most of the recently Zelda games have been the same. I can certainly respect that the Zelda games are good, but like the character itself, the games have become a bit same-y. Of course, that's just opinion, like the piece you are responding to. But c'mon, how cool would it be to get a brand new adventure set around a completely different character? It doesn't have to be like Zelda, it can be its own brand new thing, with different gameplay ideas and people to talk to. I don't think anybody is asking for a Mario game with a different character, I think we just want something new. At this point it just seems like Nintendo is a little too predictable. Before any Wii games were even announced we knew that there would be a Mario, Zelda, Mario Kart, Smash Bros., Mario Party and Metroid game. And look at that, all of those games came out within the first year (give or take). Now we expect a new Animal Crossing, Pikmin, and a bunch of other familiar games we played on the GameCube, Nintendo 64, Super NES and even the original 8-bit NES. It's just more of the same. The same characters, the same franchises, the same everything. I appreciate WiiFit and Wii Sports, but they aren't exactly in the same league as a new Mario, Zelda, or whatever. As for your comments about Resistance and Gears of War, I think those complaints may have more to do with the storytelling. Certainly you could make a unique character fit into that world, even if it's nothing more than duck and shoot. Look at Grand Theft Auto IV. Niko Bellic is one of the best game characters I have ever been introduced to, yet he's in an action game that doesn't exactly redefine how action games are played. Then again, I wouldn't say Nintendo's newest Mario Party, Smash Bros., Mario Kart or Legend of Zelda game exactly redefined their genres. I would like to believe that new characters could pop up from new gameplay designs, but so far I haven't seen a lot of those. The most exciting uses of my Wii have come from Wario Ware (an existing franchise with an even older character) and Wii Sports (which has YOU as the character).
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Rank: Xbox 360 Groups: Staff
Joined: 3/5/2008 Posts: 240 Points: 720 Location: Pickerington, OH
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I believe that nintendo employees are working in an enviroment that does not cultivate creativity. Have you seen pictures of their office buildings? Not only that but there is this sort of hero worship of Mr. Miyamoto that goes along with the Nintendo brand. So it is likely that an major titles that nintendo tries to push through that did not have the Miyamoto touch will be considered sub par by the public. In a way Nintendo is a victim of it's own success.
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Rank: Vectrex Groups: Registered
Joined: 2/28/2008 Posts: 13 Points: 39 Location: Columbus, OH
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Well written, Chuck. I agree it's time for Nintendo to give long-time fans something refreshing. The IP's are getting tired but still selling like hotcakes. Maybe Nintendo's scared of creating something different. But, I'm sure anyone would agree that for the most part Nintendo has always been a casual "family" game company. Therefore, they thrive on the familiar because that's something to which housewives and kids can relate. However, with how well they are doing on system sales and rehash games, you think that they could have the courage to try something new more often than every 5 years. And if you look at Wii-ware, it's not for lack of ideas out there. Maybe they will actually be watching how well some of the Wii-ware titles sell and learn something from it.
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Hmmm...
Funny how you ignore Chibi-Robo, Excite Truck, Disaster: Day of Crisis, Project HAMMER, Soma Bringer, Daigasso Band Brothers, Magical Vacation/Starsign, Densetsu no Stafy, Brain Training/Age, Big Brain Academy, Wii Games (ie Wii Sports, Wii Fit, etc), Battalion Wars, Nintendogs, Electroplankton... the list goes on.
It must be very convenient to write an "open letter" based on ignorance. And I have no doubt whatsoever that it indeed is ignorance, because you spelled it "PikMan" rather than "Pikmin".
Of course, this is all assuming that any use of pre-existing IPs is just repetitive, which is clearly false. The WarioWare series is a "spinoff", but it has become a distinct IP, just as the Donkey Kong series did a long time ago. The Metroid Prime series is very different from the original Metroid series, just as the 3D Zeldas a very different from the 2D ones. The Fire Emblem series, much like the Final Fantasy series, has entirely different characters and stories... sometimes even worlds... between games, so each entry in that could be considered separate, too.
In the end, Mario turns up in a lot of games because they're spinoff games - why make a new IP every time when you've got an existing IP that already provides lots of effects? That's why we see a few Mario sports titles each generation. The Mario Party games are an exception, not the rule - there's a new Mario Party every year or so because they're extremely popular, and easy to make. Beyond Mario Party, you'd be lucky to get one spinoff title a year.
But then, the main Mario title turns up about once a generation, anyway, so having some spinoffs keeps the franchise alive in the meantime. But seeing as how you're arguing from ignorance, I'm sure you've intentionally avoided thinking about that, or any of the other obvious facts about game development... you know, like the fact that they only have so many resources, and have a lot of different franchises to make already?
You compare Nintendo's use of IPs to EA's use. Outside of recent improvements in EA's lineup, EA made new versions of each of their games every year, and didn't really make anything new. Nintendo's games are so diverse and varying that, with the exception of Mario Party, there really isn't any Nintendo title that has been milked.
But again, I'm sure your ignorance is the reason you didn't consider any of this. In summary, you're ignorant, and clearly you intend to remain so - that's why I doubt you will read this.
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While I do agree that Nintendo could benefit from a new franchise, in terms of new game titles being released these days, the entire game industry is pretty stagnant in general. Sequel after sequel offers us the same damn thing in a prettier package. The most recent original or innovative games all seem to involve some new peripheral or control scheme (guitar/drum/mic controllers), but now were even starting to see clones of those popping up. That's not to say there are no fun games being released today, but if we're looking for originality here, no one is offering anything terribly new right now. If it's not a direct sequel with the same characters/ motif, then it's the same gameplay that's been rehashed a thousand times over. And which is really worse? Is it the duplication of gameplay mechanics, or of the story/characters? Is it better to have several different first person shooters with new stories/weapons/character designs (halo, bioshock, call of duty, etc.) that all play essentially the same way, or to have several games that featured the same characters but with completely different game styles (super smash bros, mario kart, mario strikers, etc.)? I guess it really depends on your tastes, but in terms of trying to create new original gameplay, Nintendo really deserves a lot of credit. Their entire platform is based on trying to do something new. As for their existing franchises, the characters and plotlines may seem a bit overdone, but before we bash them too hard I think it's important to look around the room and see what the other guys are doing. Nintendo is really the only contender with an in house studio publishing their own software to run on the hardware they created. Sure, Microsoft and Sony might go out and buy a development studio (once they've proven they can create a great game), but really there is nothing new coming out of those hardware companies. So if you don't find Nintendo's games/franchises fun or interesting, thats definitely valid. But lets not go bashing until we do a fair assessment of whats going on out there in general.
But hey, thats just my $.02. Chuck, now that you've shown us how Nintendo has done us wrong with their original game lineup, why don't you show us how Sony and Microsoft have really come through for us with their original titles.
And too the inevitable "the wii is for kiddies" comment, I have one word for you: MadWorld.
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 474 Points: 1,422 Location: Washington State
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Guest wrote: Funny how you ignore Chibi-Robo, Excite Truck, Disaster: Day of Crisis, Project HAMMER, Soma Bringer, Daigasso Band Brothers, Magical Vacation/Starsign, Densetsu no Stafy, Brain Training/Age, Big Brain Academy, Wii Games (ie Wii Sports, Wii Fit, etc), Battalion Wars, Nintendogs, Electroplankton... the list goes on.
Actually, he DID bring up a lot of those (in spirit at least). Check out this quote from early in the article ... "You could argue that Nintendogs, WiiSports, or WiiFit are new but are can you really put them in same league as a Mario or Zelda game?" Notice how he did indeed mention Nintendogs, Wii Sports, and WiiFit? Not sure how he ignored those when he brought them up early in the article. As for your other games, I agree that Chibi-Robo should have been brought up (I mentioned it when he originally pitched the idea, if I remember correctly), but let's take a few other titles to task: First off, ExciteTruck is a spiritual successor to ExciteBike, so that's not exactly a new IP. Disaster: Day of Crisis is by Monolith and published Nintendo, I wouldn't call that a new IP for Nintendo. Project HAMMER was cancelled. Soma Bringer is also by Monolith. Daigasso Band Brothers is a cool concept and a fun game, but it's not exactly a new character. Brain Age/Training is also not a new concept, even though Nintendo has turned it into their own thing. Battalion Wars originated as an action spin-off of Advance Wars, which was actually Famicom Wars long before anybody knew what a Game Boy Advance was. Elektroplankton wasn't even released to retailers, Nintendo had no confidence in it (which is why they never bring it up). The list goes on and on. Guest wrote:Of course, this is all assuming that any use of pre-existing IPs is just repetitive, which is clearly false. Obviously this is just a matter of opinion. Like I said in an earlier post, I personally find the Zelda games to be terribly repetitive. I can respect them as well made games, but you're essentially doing the same thing in every game. Same with Metroid 3, Mario Kart Wii, all of those Mario sports spin-off titles, Mario Party 8, etc. I'll give you that Super Mario Galaxy was a breath of fresh air, but to say that most of Nintendo's titles aren't just repetitive versions of pre-existing games seems foolish. Maybe I've just been playing the wrong Zelda games all this time. Guest wrote:But again, I'm sure your ignorance is the reason you didn't consider any of this. The fact that somebody has a different opinion than you does NOT make them ignorant. The fact that you even bandy that term around makes me think that you don't actually know what real ignorance is. This also doesn't help your argument any. You very well may have had some amazing points, but the moment you start calling the other person ignorant that person completely tunes out. Why listen to somebody who is going to name call? What does that serve? Chuck can come on here and bash you all he wants, but that's not going to help the discourse any. If the best you can do is call somebody names then why even bother trying to make your point?
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Rank: Xbox 360 Groups: Registered
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Guest wrote:That's not to say there are no fun games being released today, but if we're looking for originality here, no one is offering anything terribly new right now. I just don't buy this kind of argument. Yes, there are a lot of me-too games coming from Sony, Microsoft, EA, Konami and even Nintendo, but there definitely are original ideas popping up here and there. I point to a game like Crush for the PSP. It's a completely original and inventive puzzle game ... that nobody played. I would also argue that Puzzle Quest was truly original. It was a great pairing of traditional puzzle (Bejeweled) and traditional RPG. And it worked ... amazingly well. It was my favorite game of 2007. Or what about Portal? Sure it uses a first-person perspective, but it uses its gameplay in completely original ways. There are a lot of other examples, including a thriving independent scene that is getting completely ignored. Guest wrote:Their entire platform is based on trying to do something new. This is what they said all along, but so far only a few games from Nintendo have really used the motion sensing to create new gameplay experiences. I would argue that both Wii Sports and Wario Ware (as well as Super Mario Galaxy, though not as much) have done amazing things using the motion control. But a majority of Nintendo's own releases could have been done on the GameCube. Do we really need the Wii's control for Smash Bros. or Mario Kart? Clearly we don't. Nor did we need them when playing Zelda, Super Paper Mario, or Metroid. I can't wait for all of these innovations pop-up, but it frustrates me to see them put on a pedestal because they say they are being innovative. I'm sorry, but Mario Kart Wii is not an innovative game ... Crush is.
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Rank: Administration Groups: Administrators
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Guest wrote: But hey, thats just my $.02. Chuck, now that you've shown us how Nintendo has done us wrong with their original game lineup, why don't you show us how Sony and Microsoft have really come through for us with their original titles.
And too the inevitable "the wii is for kiddies" comment, I have one word for you: MadWorld.
As far as new IP's MS has Gears of War last year which while not revolutionary, was a new story to tell. Could toss Castle Crashers in there but that isn't out yet. Sony has a few but the big one I'm looking at would be Little Big Planet which just looks amazingly awesome. Uncharted and Resistance while derivative both offered something new and different in terms of franchises. I don't think I've ever gone the Wii/Nintendo thing for kiddies (although that's certainly the focus from a first party perspective). No More Heroes also helps break that stereotype. Eternal Darkness is still one of my favorite games (and of the few where I've gone back to play through every ending.
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 474 Points: 1,422 Location: Washington State
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Falcon wrote: As far as new IP's MS has Gears of War last year which while not revolutionary, was a new story to tell. Could toss Castle Crashers in there but that isn't out yet.
Considering that Microsoft didn't develop (and aren't publishing) Castle Crashers I don't think you can use that as an example. And Gears of War was two years ago by my count (oh how time flies). But Chuck is right, Microsoft is responsible for a number of new IPs. What about Viva Pinata? Sure it had a Saturday morning cartoon, but it introduced us to some interesting new characters and was highly regarded as one of the better games of that year. And then there's Too Human, which is coming out eventually ... maybe. Speaking of games that may or may not come out, Alan Wake would top that list AND be considered a brand new IP. There's also the terrible Vampire Rain, but nobody wants to talk about that one. And what about Blue Dragon? Lost Odyssey? Crackdown? Mass Effect? I mean, the list goes on and on. Sure they release sequels, but so does everybody else. But at least Microsoft is TRYING to come up with new ideas. And let's face it, Microsoft isn't known for being the amazing game maker that Nintendo is. Why should we settle for Nintendo rehashing when we could have completely new ideas with new characters?
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DefunctGamer wrote:Guest wrote:That's not to say there are no fun games being released today, but if we're looking for originality here, no one is offering anything terribly new right now. I just don't buy this kind of argument. Yes, there are a lot of me-too games coming from Sony, Microsoft, EA, Konami and even Nintendo, but there definitely are original ideas popping up here and there. I point to a game like Crush for the PSP. It's a completely original and inventive puzzle game ... that nobody played. I would also argue that Puzzle Quest was truly original. It was a great pairing of traditional puzzle (Bejeweled) and traditional RPG. And it worked ... amazingly well. It was my favorite game of 2007. Or what about Portal? Sure it uses a first-person perspective, but it uses its gameplay in completely original ways. There are a lot of other examples, including a thriving independent scene that is getting completely ignored. Guest wrote:Their entire platform is based on trying to do something new. This is what they said all along, but so far only a few games from Nintendo have really used the motion sensing to create new gameplay experiences. I would argue that both Wii Sports and Wario Ware (as well as Super Mario Galaxy, though not as much) have done amazing things using the motion control. But a majority of Nintendo's own releases could have been done on the GameCube. Do we really need the Wii's control for Smash Bros. or Mario Kart? Clearly we don't. Nor did we need them when playing Zelda, Super Paper Mario, or Metroid. I can't wait for all of these innovations pop-up, but it frustrates me to see them put on a pedestal because they say they are being innovative. I'm sorry, but Mario Kart Wii is not an innovative game ... Crush is. So let me see if I get this straight. There are a handful of video games out there that are truly original (among the thousands of titles available for every platform) which disproves the industry wide lack of originality statement. But there are only a handful of games out for the Wii (among a significantly smaller number of titles available) that really leverage Nintendo's motion controls in what you consider to be original and innovative ways, and therefore they don't deserve credit for trying to do something new? That math doesn't seem to add up to me.
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Rank: Xbox 360 Groups: Registered
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Joined: 12/28/2007 Posts: 474 Points: 1,422 Location: Washington State
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Guest wrote: So let me see if I get this straight. There are a handful of video games out there that are truly original (among the thousands of titles available for every platform) which disproves the industry wide lack of originality statement. But there are only a handful of games out for the Wii (among a significantly smaller number of titles available) that really leverage Nintendo's motion controls in what you consider to be original and innovative ways, and therefore they don't deserve credit for trying to do something new? That math doesn't seem to add up to me.
Of course they deserve credit. You misunderstood my point. I give Nintendo all the credit in the world for trying something new. I'm not sure what they did was as successful as I would have liked, but I respect them for trying. What I was saying was that when other companies are just as innovative they never get recognized. You don't see Guitar Hero or Rock Band being talked about for its innovation, you hear people talk about it because it is a fun game. My point was that there are games that are truly deserving of the label "innovative" (like Crush, which I've mentioned several times), yet they tend to get ignored. And when you bring up the idea of innovation it seems like people only seem ready to talk about Nintendo, even though very few of their current games are actually innovative.
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DefunctGamer wrote: Considering that Microsoft didn't develop (and aren't publishing) Castle Crashers I don't think you can use that as an example. And Gears of War was two years ago by my count (oh how time flies).
But Chuck is right, Microsoft is responsible for a number of new IPs. What about Viva Pinata? Sure it had a Saturday morning cartoon, but it introduced us to some interesting new characters and was highly regarded as one of the better games of that year. And then there's Too Human, which is coming out eventually ... maybe. Speaking of games that may or may not come out, Alan Wake would top that list AND be considered a brand new IP. There's also the terrible Vampire Rain, but nobody wants to talk about that one. And what about Blue Dragon? Lost Odyssey? Crackdown? Mass Effect?
I mean, the list goes on and on. Sure they release sequels, but so does everybody else. But at least Microsoft is TRYING to come up with new ideas. And let's face it, Microsoft isn't known for being the amazing game maker that Nintendo is. Why should we settle for Nintendo rehashing when we could have completely new ideas with new characters?
How many of those games were actually created by Microsoft, and not some studio Microsoft bought?
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Rank: Xbox 360 Groups: Registered
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Guest wrote: How many of those games were actually created by Microsoft, and not some studio Microsoft bought?
As I said, Microsoft isn't known for being the great first-party developer that Nintendo is. If you're going to ask me who the best developer is, then Nintendo would win out over Sony and Microsoft. However, they've also had a lot more time to develop their craft. Microsoft jumped into the console market seven years ago, so it makes sense for them to pick up a lot of good developers. I'm not sure they should be disqualified because Microsoft owns the companies that makes them. If that's the case, then there are plenty of classic Nintendo games that aren't actually made by Nintendo proper.
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DefunctGamer wrote:Guest wrote: How many of those games were actually created by Microsoft, and not some studio Microsoft bought?
As I said, Microsoft isn't known for being the great first-party developer that Nintendo is. If you're going to ask me who the best developer is, then Nintendo would win out over Sony and Microsoft. However, they've also had a lot more time to develop their craft. Microsoft jumped into the console market seven years ago, so it makes sense for them to pick up a lot of good developers. I'm not sure they should be disqualified because Microsoft owns the companies that makes them. If that's the case, then there are plenty of classic Nintendo games that aren't actually made by Nintendo proper. The point is, lets not get down on Nintendo as a game publisher for their aging franchises when the competition really has none of their own. Microsoft acquiring studios that are creating new game franchises (ala Bungie, when Halo was well under way) does not entitle them to any accolades deserved by the actual studio. And as to the length of time Microsoft's game studios have been in the biz, who is to say that in 20 years we won't be seeing Super Halo Strikers.
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Rank: Xbox 360 Groups: Registered
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Guest wrote: The point is, lets not get down on Nintendo as a game publisher for their aging franchises when the competition really has none of their own. Microsoft acquiring studios that are creating new game franchises (ala Bungie, when Halo was well under way) does not entitle them to any accolades deserved by the actual studio. And as to the length of time Microsoft's game studios have been in the biz, who is to say that in 20 years we won't be seeing Super Halo Strikers.
But they DO have games of their own. I listed a half dozen, and that's just from the last two years. Does it matter that Microsoft bought these companies at one point? The projects are still being paid for by Microsoft dollars, so what is the difference? I certainly can't look into the future, however I don't think you need a crystal ball to see that MS will continue to milk Halo for all its worth. But that isn't the argument. If you want me to list off all of the problems Sony and Microsoft have I will be more than willing to do that. But that isn't the point of this article. This article is about Nintendo. Here's what I don't understand, why is it the moment that Nintendo gets brought up everybody's defense is to slime Sony and Microsoft? Can't we have a conversation that is about somebody being disappointed with Nintendo's recent lack of original IPs? Why does this have to be about Sony and Microsoft and whether or not they make their own games or just buy companies? What does that have to do with Nintendo not making any new IPs? Nothing, it's a diversion tactic because people don't actually like to address real problems facing Nintendo. I understand the love, I love Nintendo ... but I don't have a blind love. I love it knowing that they will make mistakes here and there, and that there's nothing wrong with bringing it up from time to time. It's a valid complaint to be sad that Nintendo hasn't released many new IPs recently. That isn't Chuck bashing on Nintendo, it's him voicing an opinion out of love and respect. Yet the moment he brings it up he's being called ignorant. It's sad, really.
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DefunctGamer wrote:Guest wrote: The point is, lets not get down on Nintendo as a game publisher for their aging franchises when the competition really has none of their own. Microsoft acquiring studios that are creating new game franchises (ala Bungie, when Halo was well under way) does not entitle them to any accolades deserved by the actual studio. And as to the length of time Microsoft's game studios have been in the biz, who is to say that in 20 years we won't be seeing Super Halo Strikers.
But they DO have games of their own. I listed a half dozen, and that's just from the last two years. Does it matter that Microsoft bought these companies at one point? The projects are still being paid for by Microsoft dollars, so what is the difference? I certainly can't look into the future, however I don't think you need a crystal ball to see that MS will continue to milk Halo for all its worth. But that isn't the argument. If you want me to list off all of the problems Sony and Microsoft have I will be more than willing to do that. But that isn't the point of this article. This article is about Nintendo. Here's what I don't understand, why is it the moment that Nintendo gets brought up everybody's defense is to slime Sony and Microsoft? Can't we have a conversation that is about somebody being disappointed with Nintendo's recent lack of original IPs? Why does this have to be about Sony and Microsoft and whether or not they make their own games or just buy companies? What does that have to do with Nintendo not making any new IPs? Nothing, it's a diversion tactic because people don't actually like to address real problems facing Nintendo. I understand the love, I love Nintendo ... but I don't have a blind love. I love it knowing that they will make mistakes here and there, and that there's nothing wrong with bringing it up from time to time. It's a valid complaint to be sad that Nintendo hasn't released many new IPs recently. That isn't Chuck bashing on Nintendo, it's him voicing an opinion out of love and respect. Yet the moment he brings it up he's being called ignorant. It's sad, really. The IS an article about Nintendo. With NO perspective. I was suggesting that before the Nintendo bashing should begin, maybe we should we should have a little perspective on the subject. To bash one game publisher for something without acknowledging the same thing as a general trend in the industry (sequel sequel rehash rehash) doesn't seem very honest to me.
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Joined: 12/27/2007 Posts: 190 Points: 570 Location: Hilliard, oh
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Guest wrote: The IS an article about Nintendo. With NO perspective. I was suggesting that before the Nintendo bashing should begin, maybe we should we should have a little perspective on the subject. To bash one game publisher for something without acknowledging the same thing as a general trend in the industry (sequel sequel rehash rehash) doesn't seem very honest to me.
I don't think anywhere in the article do I bash Nintendo, I just ask why one of the most creative companies in the industry hasn't turned out a new signature franchise in a while. The article wasn't intended to take shots at the company but just to ask that question. I would hope that WiiSports/WiiPlay and every other mini-game collection isn't going to be the legacy of the Wii.
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Rank: Guest Groups:
Joined: 12/27/2007 Posts: 199 Points: 597
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If you're not gonna count anything my Monolith as a Nintendo IP, than how does Gears of War (From Epic Games) count as a Microsoft IP?
Wii gets different games with the same characters repeated. XBox gets different characters with the same games repeated. XBox gets mostly FPSs with slight tweaks to the gameplay that differentiate them. You can't tell me that just having the arms of a different guy can make the game that much more different, when providing new quests and areas to the same character makes it the same game.
And just because you don't like an IP doesn't mean you shouldn't count it. Despite the fact that so many 'hardcore gamers' think of many new Nintendo IPs as 'non-games' doesn't make it so. Nintendo's made many IPs recently, you just don't like them, so you ignore them. Great journalism.
And then you have that whole false dichotomy of "Either you realize Nintendo needs new IPs, or you're just a Nintendo fanboys who's so brainwashed they gobble up everything and don't notice." Just a tip, logical fallacies are not the best basis for good writing.
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