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The Rebirth and Death of GoldenEye Options
GamingNexus
#1 Posted : Tuesday, May 20, 2008 1:00:00 AM Quote
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After the shock and awe of Super Mario 64 wore off, it was clear that the N64 was off to a rough start. Troubled by software delays and technical issues, The N64 was losing more and more ground to the versatile and popular Playstation. Nintendo needed another killer app to buy them time.

They turned to one of their oldest allies, UK developer Rare. The British development house had a secret weapon in the works. It was an old project, starting life as a movie-licensed rail shooter for the SNES, but after a year in the oven it was now a full-fledged first person shooter. A small team of inexperienced developers toiled for two and a half years, finally releasing their game long after its movie counterpart had left theatres and gone to rental stores. GoldenEye 007 was born.

The game was a sleeper hit in every sense. The obscure little shooter began to get a reputation, as enthusiastic word of mouth spread throughout the gaming community. No one expected a movie tie-in game to change so much, but here was GoldenEye, quietly, modestly upending tea tables, to the surprise of even Nintendo.

Rare gave the N64 the life it needed, to keep going until Ocarina of Time was finished. Rare would continue to pull Nintendo’s behind out of the fire, releasing consistently great games that made Nintendo’s chronic software delays tolerable, but GoldenEye would stand out as their killer app. Its many innovations single-handedly revolutionized console first person shooters, and pioneered the concept of FPS deathmatch on a home console.

GoldenEye did for console shooters what Half-Life did on the PC—it showed people what was possible. It’s safe to say that Halo, Resistance Fall of Man and many other shooters owe their existence to GoldenEye. At the very least, the modern shooters we enjoy today would be very different without the influence of Rare’s pioneering FPS.

To this day, GoldenEye still has a strong and dedicated fan base, who explore the game’s code with ROM editors, hold multiplayer tournaments, and relive its memorable single player campaign.

So what happened to this legendary game? Where is its legacy? Rare’s spiritual follow-up, Perfect Dark, played similarly but was not set in the James Bond universe. The later Timesplitters series, made by ex-members of the GoldenEye team, was also similar but had an original story that satirized FPSs. Electronic Arts purchased the James Bond license soon after Rare gave it up, and made several games that tried to imitate GoldenEye but never quite replicated the magic of the original.

With so many games being re-made, from old classics like Metroid and Metal Gear Solid to recent games like Chronicles of Riddick, you would think that GoldenEye would be an obvious candidate for a facelift. There have been numerous rumors of remakes and sequels since the game’s 1997 release, but any hope of the game’s resurrection were stopped cold by a myriad of legal hurdles. Rare is now wholly owned by Microsoft, and the Bond license passed from EA to Activision. GoldenEye’s revival has been trapped in a mess of red tape for years, preventing it from being reworked or even offered on current download services, like Nintendo’s Virtual Console and the Xbox Live Arcade. That is, until recently.

When the Xbox 360 and Wii launched a couple years back, there were rumors that GoldenEye might show up on either console’s respective download service. It had happened for arcade classics like Pac-Man, and Nintendo was re-selling its old games, but for a year or two there was no word of a GoldenEye revival. In late 2007, the rumor returned with a vengeance, fueled by leaked reports that Rare was working to putting GoldenEye on Xbox Live Arcade....
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#2 Posted : Tuesday, May 20, 2008 10:33:04 PM Quote
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While it sucks we will not get to see a remake of GoldenEye, I don't think this article really points out all the facts. You have to keep in mind who you are dealing with on each side. It boils down to Nintendo and Microsoft, and the interests of each company. Nintendo, having a system that is outselling Microsoft in consoles each month, has to be sure to keep it that way. If Rare (read as Microsoft) allows GoldenEye for the virtual console, provided that Microsoft could have it on Xbox LIVE, then what you are doing is releasing 2 versions of the same product, with one looking better and one looking worse. Provided the core game is unchanged, given the choice, everyone would opt to play on the 360, over the Wii, which is not good for Nintendo. It also allows for a direct comparison between products on the two online stores, which because of the graphics, is in Microsoft's favor. So by releasing GoldenEye on the Wii and 360, you are just making the Wii look worse. Regardless of how you feel about either company, it'd be stupid for Nintendo to allow that to happen. It sucks for us gamers, who love GoldenEye and would play a remake in a heartbeat, but we also have to be an informed group, and understand that there are political elements at work and reputations on the line. As any company can, will, and should do, both Nintendo and Microsoft will always play there hands in a way favorable for themselves. No amount of community outcry will change that. What really needs to happen here is more negotiations. I'm sure some compromise can be made, if both sides work together, but with the size of the players, it's will not be easy.
Sean Colleli
#4 Posted : Tuesday, May 20, 2008 11:59:59 PM Quote


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That's an interesting perspective that I hadn't thought of. Yes, the 360 version probably would've sold better, although I'm thinking that the Wii one wouldn't have done too shabby, with Nintendo loyalty being what it is. A lot of Nintendo fans were born on the N64, and a lot of the still loyal fans have fond memories of Goldeneye. And considering the huge number of Wiis out there, Nintendo still stands to make a decent profit from a GE remake on the basis of install base.

What confuses me is that Nintendo turned down a lot more potential profit from other Rare games--Blast Corp, Jet Force Gemini, Perfect Dark, maybe some that would be more suited to the VC than to XBLA. Even if they would be competing with Microsoft for downloads, it's a pretty sweet deal; the N64 library is full of great Rare games that are sadly off limits as of now. In fact, the same situation applies to some Sega games. Sonic is on VC and XBLA, and the Xbox version has more features. Still, the original Sonic still sold well on VC.

In any case, you're right; more negotiation is needed instead of both companies just slamming the door. Both stand to gain a lot from cooperating, so maybe once the egos settle down something more productive will happen.
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#3 Posted : Wednesday, May 21, 2008 2:50:45 AM Quote
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Just so you guys know, Activision ahs nothing to do with Goldeney, they even stated it themselves.

Another interesting fact to note is that Nintendo does actually hold legal rights to Goldeneye because they published it, heres my source. http://mundorare.com/new...wer-over-goldeneye-007/

Microsoft jointly shares the rights to the game with Nintendo and that removes Activison out of the equation, there are now only two possible reasons why this game is on hold/cnacelled at this moment:

1. Nintendo does not want Microsoft to have it.

or

2. Nintendo did not like the deal and wanted more out of it.

Eitherway, untill Microsoft and Nintendo can agree on a deal this will never see the light of day on the Wii or Xbox.
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#5 Posted : Wednesday, May 21, 2008 6:05:11 AM Quote
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Page one sounds like the story of the Playstation. Hmmm... History repeating itself?
Sean Colleli
#6 Posted : Wednesday, May 21, 2008 7:05:19 PM Quote


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Hmm, I didn't know Nintendo still had any rights in this situation. I'm also surprised that Activision wasn't involved, considering they have the Bond license now. Maybe they're more focused on making the Quantum of Solace game.

Thanks for posting and offering some new info. I'm glad people are still discussing this situation, maybe Nintendo and Microsoft will take notice and give us some more concrete info. I'd love to talk to that Oddjaw guy, or get the real story from Rare/MS/Nintendo.

Unfortunately, until we get some official word all we can do is speculate. Thanks again for the interest guys.
nmurray
#8 Posted : Thursday, May 22, 2008 2:20:53 AM Quote


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Instead of a remake how about they just make the next Bond video game better.
just saying.
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#7 Posted : Thursday, May 22, 2008 3:01:33 AM Quote
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Sean Colleli wrote:
Hmm, I didn't know Nintendo still had any rights in this situation. I'm also surprised that Activision wasn't involved, considering they have the Bond license now. Maybe they're more focused on making the Quantum of Solace game.

Thanks for posting and offering some new info. I'm glad people are still discussing this situation, maybe Nintendo and Microsoft will take notice and give us some more concrete info. I'd love to talk to that Oddjaw guy, or get the real story from Rare/MS/Nintendo.

Unfortunately, until we get some official word all we can do is speculate. Thanks again for the interest guys.
I'm glad I could help, I am very dedicated to getting this game back on track, unfortinatly it has been fogotten by the media, and I think the media has to start asking these questions to Nintendo, Microsoft and Rare so we can get a better idea on the situation.

Something you can post on however is this petition, maybe you can get the word out on it so we can get more signatures added.

http://www.petitiononlin...m/rare007/petition.html

Also, if all else fails, atleast we may possibly see Perfect Dark on the XBLA since Microsoft owns all the rights to it.
Sean Colleli
#9 Posted : Thursday, May 22, 2008 9:19:35 PM Quote


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Cool, I think I signed that petition a few months ago. I'll put a news post about it on the front page.

And Nathan, I am excited about the Quantum of Solace game Activision is making, but Goldeneye has a special significance for many gamers. EA tried to copy it with three Bond FPSs and none of them came close to reproducing Goldeneye. EA finally did a really good job with 007: Everything or Nothing, but that was 3rd person action game and very different from Goldeneye. I guess they just needed to take their own approach to the Bond license.

For me it's kind of like Metal Gear Solid Twin Snakes...I like the original a lot, but I'm very happy they made an enhanced remake. I think there's enough money to go around for both a new Bond game and a Goldeneye remake, especially if it has online play :)
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