X-Men Legends II - Rise of Apocalypse

Review

posted 11/18/2005 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PSP
Controlling your team of mutants is a fairly easy task.  Despite the PSP having fewer buttons, the controls feel just as solid as they did on the Xbox and PS2.  They had to make a few changes to get everything to work, but you'll barely notice what was sacrificed.  Perhaps the biggest change is that we no longer have control over the camera, which might sound like something you need but it's not.  With only a few exceptions, the camera does an excellent job of staying on the action at all times.  Switching characters is a breeze and you will never have trouble using health or other items as they have been mapped to the D-pad.  It may seem odd to use the analog nub to move around, but once you get into it you'll be slicing through baddies like a pro.

The game does have some problem keeping everything running smooth, though.  From time to time the game will slow down to a crawl, giving it a poor-man's bullet time effect.  Also, the game will just stop to let the UMD load, usually when you've just come out of the menu (or after the system has sat untouched for too long).  Thankfully these problems don't happen that frequently, but it's noticeable … and sometimes kind of annoying.

Like its console counterpart, X-Men Legends 2 has a lot of load time.  It's never as pronounced as the PlayStation 2 version, but you will definitely be looking at a loading screen more than you would like.  At first it will seem odd that it takes a couple seconds to pause the game or go into any menu, but before too long it just becomes part of the overall experience.  I can't say I ever accepted the loading, but considering that the console versions were plagued with much the same problem, I can't say I'm surprised to see it here.

While I'm on the topic of the game's inadequacies, the biggest problem with X-Men Legends 2 has to be its disturbingly confusing menu system.  Let's not lose sight that we're talking about a role-playing game, the type of product you would usually spend a lot of time micro-managing.  But sifting through the various menus in this game is a real hassle, partially due to the fact that it seems like there's no rhyme or reason to the order.  Everything just seems thrown up with no organization or anything, it's extremely frustrating.  Before too long I found myself just wanting the computer to do everything for me (which is actually an option).  If you spend enough time working on your characters you can eventually turn them into almost anything you want, but I wouldn't be surprised if most gamers just decide not to deal with it at all.
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