What Did I Do to Deserve This, My Lord!? 2

Review

posted 5/28/2010 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PSP
Think Nippon Ichi Software's newest PSP puzzler has a long title?  Think again, because at one time this obscure Japanese import was going to be called: Holy Invasion of Privacy, Badman! 2 - Time To Tighten Up Security!  Not only was this a funny play on a classic catch phrase, but it would have marked the first time two exclamation marks had been used in one single PSP title.  It would almost be worth doing just for that.  But alas, NIS decided to change the title so as to not get sued by the Dark Knight himself.  No matter what comical name you use, the What Did I Do To Deserve This, My Lord? series is unlike anything you've seen on the PlayStation Portable.

I'll be honest, for the first few hours I didn't know what was going on.  I didn't play the original, a PSN-exclusive that somehow passed under my radar last year.  I knew that the game was some sort of real-time strategy game, yet it looked more like a classic dungeon crawler.  No matter how many screen shots I looked at, I couldn't make heads or tails out of this game.  And that confusion continued well into the lengthy tutorial process.  Even now that I've made my way through the lengthy story mode, I'm still not sure I can coherently explain what this game does.


In essence this game has the rules of a traditional real-time strategy game.  You start with nothing, must earn/create different units and then, every so often, you need to use your units to defeat an invader.  Instead of having two similar sides battling it out, you play the God-like friend of a vampiric demon character.  This character seems to dwell deep underneath a bunch of towns around a traditional 8-bit role-playing game map.  From time to time heroic knights and magicians will travel to your dungeon and attempt to take and kill the demon.  If you play the game correctly you will keep everybody safe and live to play another level.

Where the game strays from the real-time strategy game roots is when it comes to creating and earning your various units.  In a lot of ways the game feels like a two-dimensional version of Viva Pinata, Rare's crazy gardening simulator.  Like that game, you will need to create the ecosystem needed to create and sustain the life of your units.  And not just sustain them, but also put them into situations where they will evolve and become more powerful.  And you do all of this by balancing the food supply and making paths for your characters.


Are you lost?  Yeah, so was I.  Initially the game gives you four lessons in the tutorial, each teaching you how to harvest slime monsters that fertilize the soil, which eventually leads to new species, magic and much, much more.  After you've graduated from the four unlocked tutorials you're off to play the first story mission.  At least, that's what I thought.  After getting slaughtered by the heroic knight, I went back to the tutorial to figure out what I was doing wrong.  It was then that I made the shocking discovery that there aren't just four tutorial missions, but actually 30 different lessons.  Needless to say, the game's depth is staggering.

For much of my time with the game I felt like there was too much to know.  Maybe it's just a difference in what I want in a real-time strategy game, but I'm one of those people that like to keep it simple.   What Did I Do To Deserve This, My Lord? 2 is not a simple game, it requires a level of knowledge that I wasn't expecting.  To the game's credit, the lessons are introduced over the course of the game, so there's never a time when you'll need to play all 30 lessons in a row.  But even with that caveat, it definitely felt like I was getting information overload.  And then, after several hours listening to the demon act like this was simple stuff, I started to get the hang of it.
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