GamingNexus: Can you describe the plot of the game?
Maxim Volkov: Some historical events have formed the basis of the game storyline. We all know that the Nazis were interested in different occult things and conducted “fundamental” research around this tenet. For example, a special SS department, called "Anenerbe," launched an expedition to Tibet where they hoped to find traces of their great ancestors, Shambala and devil knows what else. Anyway, they didn’t find anything and returned to Germany empty-handed.
In our alternative story, the Germans found the mysterious fortress of Lhass, and discovered an ancient secret inside which let them bring the dead back to life (actually – it turns people into zombies). During all this, a German SS trooper – Karl Stoltz (the "hero" of the game) is ambushed and killed. Karl is then taken by Anenerbe scientists and re-animated at the fortress. One trick to the reanimation process is that the first person that the “resurrected” person sees becomes his master. In Karl's case, Maria Schneider, a resistance fighter, is the first person he sees, thus causing him to turn on the Germans and help the resistance fighters. To find out more, you'll need to play the game :)
GamingNexus: What kind of weapons can we expect to see in the game? Can we expect something beyond the standard pistol, rifle, shotgun, rocket launcher?
Maxim Volkov: I guess, it’s not a secret if I tell you that in the game you’ll be able to shoot from 16 different weapons. These weapons include: pistols, machine-guns, submachine-guns, stationary guns and even several others. Our armory is very diverse; don’t worry about that :)
We’ve added the Panzerschreck (the hand rocket launcher), flamethrower and a very rare antitank rifle that was produced for SS troops in extremely limited numbers (about 3000 were made if I’m not mistaken) in one of the countries of Eastern Europe in 1944.
For each weapon we’ve used high quality photos that were part of a collection from the Central Museum of the Russian Army.
As for “something beyond” then I should say that we’ve turned down fantasy features in weapons. We wanted to avoid "super photonic blast guns" that would throw off the game's balance and wouldn't fit within the timeline. Rather than spend a bunch of time designing and balancing fantasy weapons that just didn't feel right, we worked to make sure our weapons were realistic and perfectly balanced.
GamingNexus: What kind of powers will the ÜberSoldier wield? The website mentions “Temporal shield” and “Time whirling”, can you explain what these terms mean?
Maxim Volkov: After his untimely death and strange resurrection, our main character Karl Stolz has obtained the ability to control the space-time continuum (well said, ah?). So, in a nutshell, he can freeze time within a limited radius and thus stop enemy bullets. For example, you can “catch” bullets in your Temporal Shield (what we call Karl's time-stopping power), and then you can ram these bullets back into the enemy soldiers. If you have enough energy for the shield then you can “shoot” these bullets back. To charge the shield, you have to score three headshots in a certain amount of time, which is shown in a countdown timer on the HUD. It's an addictive feature that'll have you trying to capture as many bullets as you can and seeing how many opponents you can take down with them.
Karl also has the power of "Rage," which boosts his maximum health. By scoring three knife kills in a certain amount of time, Karl's maximum health is increased.
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