Turning Point: Fall of Liberty

Review

posted 4/17/2008 by Nathan Murray
other articles by Nathan Murray
One Page Platforms: 360
Weapons included futuristic German weaponry and basic US military WWII era weaponry. The only notable weapon was the panzershreck which had been updated to a three round anti tank weapon. Despite a large number of Nazi soldiers wearing gas masks there were no tear gas grenades or weapons that might have fired a similar projectile which was slightly disappointing. Other weapons includ the German MP50 and Vampire infrared sniper rifle, US Thompson and M1, and an assortment of pistols, rifles, and shotguns are also available as you would expect in a WII shooter. Most of the weapons were very balanced with the exception of the sniper rifle which was so powerful it would kill any enemy instantly no matter where the bullet hit.

The musical score added to the experience of game play but then the game play is so mundane that it might benefit from using your own custom track. Nothing says funny like killing Nazi with Michael Jackson singing in the background. Standard bullet pops, bangs, and whistles were average. Voice acting, while well done, did nothing to add to the sad lack of story and there is no reason to like any of the characters because they have no real personalities to speak of. If you’re going to force us to run through another WWII shooter at least make the characters interesting or the gameplay fun.


For Xbox 360 owners that are looking to increase their gamer score this title might be worth a look at. I played through the game once and unlocked a little less than half of the achievements in the game with little effort. A player who pays attention could get more than half of the achievements in the game with only a single play through. The reason why the achievements were so easy to get is that Turning Point, unlike most other games, doesn’t reward players with achievements for playing the game differently but rewards players for playing the game in ways they were probably going to do in the first place. A reward for killing 100 enemies? Yeah I was pretty much planning on doing that anyway, thanks.

When developers delay games from being released it’s usually for a good reason. Either gameplay needs to be tweaked, details in story changed, graphics optimized or sometimes all three. Turning Point is a game that should have been held back; to use the grade school term, and gotten a little more effort. Only the character models and music are up to standards. Everything else feels half done. The enemy AI is incredibly weak, textures pop and blur, and game play elements such as grappling and character movement lack the subtle changes they needed to make them work. Story suffers the worst as it is filled with plot holes and there is no clear motivation for the character to fight the Nazi invaders. Shotting games are quickly moving from just another excuse to blow things up into games with immerssive worlds where the story actually drives the game play. Despite Turnign Point having a potentially good story it does nothing else than introduce the player to new levels filled with enemies that do not grow in intelligence or difficulty. Even given the interesting game play mechanics such as environmental kills and shimming across pipes and ledges does not help this game succeed in becoming anything more than a mindless corridor shooter.


C-
Despite Turning Point having a potentially good story it does nothing else than introduce the player to new levels filled with enemies that do not grow in intelligence or difficulty. Even given the interesting game play mechanics such as environmental kills and shimming across pipes and ledges does not help this game succeed in becoming anything more than a mindless corridor shooter.


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