Any update as to when we can expect to see the PS3 version? Can you talk about what the holdup has been? Any chance this will make it's way to Xbox Live Arcade in the future or not?
There were a few bugs in the game which had to be fixed, and this was totally our fault. There’s also been some issues out of our control – but finally it looks like the game is soon being released on PSN. And while we have an Xbox 360 version more or less running on our development tools, at this point an XBLA release looks a bit unlikely. We’d love to do it though, and if I have learned anything from the past it would be “never say never”. If it happens, then that’s great, and if not, we’ll just have to be happy about the PC and PSN versions.
It seems like a game like Trine would be the perfect candidate for DLC, any chance we'll see some in the future in the form of new levels or characters?
There will be more Trine, but in what form, I can't comment yet.
What were the biggest lessons you learned during the development of Trine? Is there anything you'd do differently if you could go back and do it over?
We would do everything differently except the game itself. Well maybe we would change the last level a little bit, as it’s a little bit too different from the rest of the game and it’s also slightly more difficult (although we addressed this with a patch, so hopefully it won’t be a problem to new gamers). But everything else we’d do differently - the production was a huge mess and the launch had multiple problems, and the missing online features and price and platform hassles haven’t helped either.
Any tips or tricks for players who have picked up the game or are going to pick it up in the future?
The best way to enjoy Trine is to take your time and explore even the wildest of possibilities. Use the physics to your advantage. And don’t overlook the Knight – he’s a very handy character and he has the ability to throw around objects, so he can fill in for the Wizard at times. Of course, the infamous last level asks the player to think outside the box a little bit, but at least with the Easy difficulty level it shouldn’t be too hard anymore after the patches (you can change difficulty when you die, so don’t worry about it in the beginning – we generally recommend Normal difficulty for most players).
Is there more than one ending to the game?
Well, that depends. But if you don't count your screen flying out the window due to frustration, there isn't. :)
For a smaller studio what's the hardest part about developing a game in this market?
Getting a quality game finished is always a huge challenge. Usually this means a lot of cuts to the original plans, and after that it’s always a small miracle when you deliver a solid experience.
Anything we missed that you think is important?
I think we’ve covered it all. Maybe I should mention that we’re working on a new patch for the game (1.05 for those keeping track) and it’ll hopefully be released within a couple of weeks. And also, keep your eye out for the PSN version, and let the spells be with you!
As always we'd like to thank Lauri for taking the time to answer our questions.
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