SuperPower 2 interview

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posted 10/8/2004 by The GN Staff
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We recently had the opportunity to fire a few questions off to Jean-René Couture, the lead designer of Superpower and Superpower 2

What was the inspiration behind the game? How did the idea for the game come about?
SuperPower and SuperPower 2 were inspired by the movie WarGames. I saw the movie and to the question “Shall we play a game,” I thought “Yes! I’m going to make that game!”

How long has the game been in development?
We started working on it in July 2002, so SP2 has been in development for a little more than two years now. Happily for us (and our spouses/girlfriends/boyfriends), we are now gold!

Do you have to build your nations from scratch or do you start at a pre-determined level?
The game starts in January 2001, so you’ll find the world exactly as it was at that date. If you choose to play as the USA, you’ll start with many resources, alliances, etc. But if you choose to play as Ethiopia, you’ll start with close to nothing and you’ll have to build the country from the ground up.

Can you tweak the strengths of a nation before the game starts or is everything fixed?
When you start the game, we give you the world as it was in 2001. But if you want to play in another context or if you just want to make the country of your choice stronger, you can tweak the game to your liking. SuperPower 2 is entirely moddable; it comes with a tool kit and you can change almost everything you want, with more or less effort depending on the nature of the change you wish to make.

How is resource gathering handled in the game?
Like with all other data in the game, countries start with realistic figures taken from international economic publications. There are 27 resources in the game, and they all have an impact on the economy and on other resources since it’s not just primary resources. We have all the sectors of activity of a country, from iron mining to engineering. We can then develop a sector, trade, tax, nationalize, etc. to modify your values, or affect your allies/foes.

What kind of units will be available for players to build?
We created a Modular Unit Building system based on more than 100 real units (tanks, planes, helicopters, AVP, etc.). Using each part of those units separately and mixing and matching, the player is able to create more than 500 different 3D models and thousands of designs.
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