Believe it or not, State of
Although this game shares its name with the 2002 action game, State of
New to this sequel are the crazy missions you need to go on in order to beat all twelve levels of the story mode. Things start out strong, you play an inmate who gets a little help escaping the his death sentence. After avoiding what seemed like inevitable death you kill about a hundred prison guards and ultimately start a prison riot. Other levels reward you for sneaking around, working as a team, and other third-person shooter clichés. The game even features crazy turret gun levels and drivable vehicles. Of course, none of these missions are very good, with terrible vehicle controls -- no matter if you're using a helicopter, a speedboat, or a tank. The best you can say is that State of Emergency 2 has a surprising amount of variety; unfortunately none of it is very enjoyable.
The problem with this game is not the variety of missions; it's how uninspired most of them seem. There is not one part of this game that hasn't been done better by literally dozens of other titles. To the developers credit there are a couple of ideas in the game that come as something of a shock, I enjoyed being able to switch between characters in some levels and while playing as Spanky, the Latino gang leader you may remember from the first game, you are able to issue commands to your hommies on the street. None of this stuff is really new to the genre, but they took me by surprise when they were introduced. You can sometimes see glimpses of potential in this game, but there's just too much in this game working against your enjoyment.
For one thing the game is just a little too tough for its own good. State of
Another problem I had with the game was its AI, or lack there of as it seemed most of the time. There are moments in the game where an enemy is literally watching me shoot his friend that is no more than a couple feet away and doesn't seem to notice. For the most part you can use this to your advantage, but the stupid artificial intelligence is apparent throughout the entire game. If it weren't for the fact that there were so many enemies at once this game would be a breeze.
But since there are so many enemies to contend with you will likely have to replay many of the sequences over and over again. The game relies heavily on trial and error gameplay, to the point where you wonder if the game was designed to be entertaining or to turn gamers off of video games permanently. The levels in the game require you to die a few times in order to know what not to do, only that when you finally figure do figure out where you're going you still have to die a few more times until you figure what you're supposed to do next. The fact that there aren't many health packs or checkpoints along the way only makes the game that much more frustrating. Throw in the tired game play and bland missions and the game ceases being fun real quick.
Also gone are the riots that made the first game so memorable. Most of the game is you against a group of guards and police officers, not the hundreds of citizens running around creating hell. There are a few times in the game when you take part in riots, but they are on a much smaller scale than what you saw in the original game. Even stranger is how these civilians act, they really just run around shaking their fists. Absent is that feeling of urgency the original had, this just feels like your basic third-person shooter with crummy controls and bad graphics.
Speaking of graphics, the look of State of
Also bad are the game's backgrounds, most of which use repeating textures with only a little detail. The game's dark look leads to too many levels that simply look the same, and none of them are areas you really want to visit (in real life or in a video game). The original game's wacky sense of humor is left behind for a gritty look at good vs. evil.
Although the game is difficult (and extremely frustrating) it's not very long, most people will be able to bust through it in only a few hours. The story mode has a few predictable twists and turns and lets you play as four different characters, but it's still awfully short and disappointing. To the game's credit there is also an arcade mode with a number of unlockable challenges to be enjoyed. There are a few free-for-all missions in the arcade mode, but too many of them end up being the vehicle and turret missions that were no fun in the story mode. If you're desperate you can scrounge together some fun in the arcade mode, but it ultimately feels tacked on at the last minute.
Almost not worth mentioning is the extremely dull multiplayer games. State of
My biggest gripe with State of
* The product in this article was sent to us by the developer/company for review.
It's questionable how accurate this is, but this is all that's known about Cyril Lachel: A struggling writer by trade, Cyril has been living off a diet of bad games, and a highly suspect amount of propaganda. Highly cynical, Cyril has taken to question what companies say and do, falling ever further into a form of delusional madness. With the help of quality games, and some greener pastures on the horizon, this back-to-basics newsman has returned to provide news so early in the morning that only insomniacs are awake.