GamingNexus: Can you
describe the various classes that are in the game? Can you multi-class or are you limited to one
class? What kind of RPG elements are in
the game?
Liu Jiang: The leading character in the game is Lan
Wei. Players can’t create or choose the leading character. Lan Wei’s teammates
will appear according to the development of the plot but players can control
some teammates in the specific plots. Lan Wei is a wizard, Liang Hu is a
beastman, Yan Hong is a priest, Cai Xin is a swordsman and Gai Nie is a
paladin.
In the game players
will act as Lan Wei for more than 90% of the time. Sometimes a player can also
act as Liang Hu to take on some special quests. All the dialogue appearing in
the game is in the first person.
GamingNexus: The game
features a crafting system that allows players to create their own items. Can you provide some examples of what can be
done with the system? How many unique
items can be created in the game?
Liu Jiang: What’s item creation? It should have simple
rules and the variety of items that can be created should be huge. With an
understanding of the rules and the different outcomes from the process, players
can create the most excellent item in their mind and find happiness in the
activity. We have 5 different creation formulae and hundreds of materials in
the game. Some random attributes will also turn up in the process and so there are
innumerable items that can be created in the game.
GamingNexus: How many
spells are in the game? What are the
different areas of magic in the game and are there situations where you would
use one form of magic over another?
Liu Jiang: The game doesn’t provide a great variety of
magic, but every character has their own skills and each skill varies
tremendously. So you can regard each skill as “a series of skills”. Skills are classified into main skills and
sub-skills. One main skill will have different effects when it is used together
with different sub-skills. It will cost Mana when players use a skill. And
there is no magic tool.
GamingNexus: What is
the final weapon count in the game? Are
there different “sets” of items in the game?
Liu Jiang: Weapons and defense equipment play a vital
role in the game. The Making-things system in our last single-player game,
Prince of Qin, has been retained in Seal of Evil and greatly improved. In the
game, players can collect all kinds of items through killing their enemies or
from exploration. Players can then make all kinds of equipment with those
materials. There are more than 100 kinds of raw materials available for players
to choose. All these materials have random attributes that can be transferred
to the final products. By using different methods to make equipment, players
can craft innumerable different kinds of equipment.
The game does have
suits of equipment, but they are different from those in Diablo II. In our
game, players can make a suit of equipment themselves. After obtaining some
materials from the same source, e.g. a leopard’s skin and tooth, players can
produce a suit named with something concerning the leopard. When players equip
themselves with such a suit, they will obtain extra attributes.
There will be only
a few unique items in the game. This is because the main fun of the game comes
from the process of players making their own equipment, not just discovering an
existing piece by chance.
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