Seal of Evil Interview

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posted 2/13/2006 by Charles Husemann
other articles by Charles Husemann
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GamingNexus: Can you describe the various classes that are in the game?  Can you multi-class or are you limited to one class?  What kind of RPG elements are in the game? 

Liu Jiang:
The leading character in the game is Lan Wei. Players can’t create or choose the leading character. Lan Wei’s teammates will appear according to the development of the plot but players can control some teammates in the specific plots. Lan Wei is a wizard, Liang Hu is a beastman, Yan Hong is a priest, Cai Xin is a swordsman and Gai Nie is a paladin.

In the game players will act as Lan Wei for more than 90% of the time. Sometimes a player can also act as Liang Hu to take on some special quests. All the dialogue appearing in the game is in the first person.


GamingNexus: The game features a crafting system that allows players to create their own items.  Can you provide some examples of what can be done with the system?  How many unique items can be created in the game? 

Liu Jiang: What’s item creation? It should have simple rules and the variety of items that can be created should be huge. With an understanding of the rules and the different outcomes from the process, players can create the most excellent item in their mind and find happiness in the activity. We have 5 different creation formulae and hundreds of materials in the game. Some random attributes will also turn up in the process and so there are innumerable items that can be created in the game. 


GamingNexus: How many spells are in the game?  What are the different areas of magic in the game and are there situations where you would use one form of magic over another?

Liu Jiang: The game doesn’t provide a great variety of magic, but every character has their own skills and each skill varies tremendously. So you can regard each skill as “a series of skills”.  Skills are classified into main skills and sub-skills. One main skill will have different effects when it is used together with different sub-skills. It will cost Mana when players use a skill. And there is no magic tool.


GamingNexus: What is the final weapon count in the game?  Are there different “sets” of items in the game?


Liu Jiang:
Weapons and defense equipment play a vital role in the game. The Making-things system in our last single-player game, Prince of Qin, has been retained in Seal of Evil and greatly improved. In the game, players can collect all kinds of items through killing their enemies or from exploration. Players can then make all kinds of equipment with those materials. There are more than 100 kinds of raw materials available for players to choose. All these materials have random attributes that can be transferred to the final products. By using different methods to make equipment, players can craft innumerable different kinds of equipment. 

The game does have suits of equipment, but they are different from those in Diablo II. In our game, players can make a suit of equipment themselves. After obtaining some materials from the same source, e.g. a leopard’s skin and tooth, players can produce a suit named with something concerning the leopard. When players equip themselves with such a suit, they will obtain extra attributes. 

There will be only a few unique items in the game. This is because the main fun of the game comes from the process of players making their own equipment, not just discovering an existing piece by chance.

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