Quantum of Solace

Review

posted 11/13/2008 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: 360
Despite my undying love for James Bond, even I have to admit that Activision's first 007 game, Quantum of Solace, has a lot going against it. For one thing there hasn't been a must-own Bond game since Rare's 1997 hit, GoldenEye 007. There's also the issue of this being a movie-based game, a classification that generally means certain doom. But despite all of the forces working against it, Quantum of Solace proves to be an enjoyable first- and third-person action game that manages to retain the pure joy of James Bond, all while offering us an action-packed story and beautiful locations.

Contrary to its name, Quantum of Solace is much more than just an interactive retelling of the upcoming blockbuster James Bond movie. Sure it features elements from the movie it's named after, but it also tells the (mostly) complete story of Casino Royale. The game starts up soon after the events of Casino Royale, with Bond seeking revenge for the death of his lover, Vesper Lynd. He does this by abducting "Mr. White," who reveals the organization which blackmailed Vesper to steal Bond's casino winnings is far more complex and dangerous than anyone had imagined. As you might imagine this sends Bond on an international mission to take down those who wronged him and (most importantly) find a new love interesting.


For the first hour or so the game seems to hit on most of the action scenes from the Quantum of Solace movie, including a shootout at the opera house, a foot chase on the rooftops of Sienna and the rocky conditions of a mountainous sink hole. However, mid way through the game switches to flashback mode, offering up levels straight from Casino Royale. For the next two or three hours you are stuck playing through all of the big set pieces from the 2006 film, such as the construction site, airport, Montenegro train, casino and even the big wrap up in Venice. By the time you have completed the game's fifteen locations you will have sat through a slightly abbreviated version of both Daniel Craig Bond movies.

To accomplish all of this, developers Treyarch decided to use the Call of Duty 4 engine, which shouldn't come as a surprise considering they are also using the engine to power the upcoming Call of Duty: World at War. While it would usually be unfair to compare a spy/espionage game to an all out war game, there are enough similarities in the gameplay to warrant such a strange comparison. For one thing, the two games have almost identical control schemes. Even though this is primarily a first-person shooter, you don't have the luxury of running and gunning. Like the Call of Duty series, to have a chance hitting your targets you have to hold the left trigger down to bring the gun up to your eye, helping you to aim. You also run the same way and have the same basic moves. What's more, the whole campaign mode is set up in a similar fashion, all the way down to the load screens and how you can go back to whatever mission you want at any time. Fans of the Call of Duty series will feel right at home with this latest Bond adventure.

The biggest difference between Quantum of Solace and Activision's other big budget first-person shooters is that this Bond outing offers the ability to take cover behind objects and plan out your attacks. In a lot of ways this is like Rainbow Six Vegas. You play in the standard first-person perspective when you're walking around, however the moment you take cover or climb a ladder the game switches to the third-person point of view. As you can imagine, the levels are set-up so that you can easily hide behind just about everything (cars, walls, office desks, you name it) and take easy shots at the enemies. Once you've shot enough enemies to advance, you leave your hiding spot and run to another one, then rinse and repeat. Much like the Call of Duty series the game has a checkpoint every few feet, so dying is generally not that big of a deal.

In fact, the complaint I have about the level designs is the exact same complaint I have with all Treyarch developed first-person shooters. Instead of giving you a few different paths to take, Quantum of Solace keeps you on an extremely linear path from beginning to end. While this allows the developers to offer some amazing over-the-top effects, it's a shame that you are never given the ability to try these levels in different ways. About the only variety you get from this game is whether you want to sneak around (constantly using cover) or try and kill as many guards and bad guys as possible. Either way you're still going to be going through the level exactly the same way, almost to a fault.


The good news is that the gunplay is rock solid. Even though I still have issues with James Bond as a first-person shooter hero (he's a spy, not Master Chief), it's definitely fun to sneak around and take out everybody that moves. One thing that Quantum of Solace has going for it is the wide variety of different weapons, most of which are actually fun to shoot. While there's nothing necessarily groundbreaking about the selection of firearms, they all look good and are a blast to use (slight pun intended). Better still, you can hold several weapons at the same time and alter some of them as you play (such as adding a silencer). The game also has a few grenade-style weapons, but they generally take a backseat to the guns. Like Call of Duty, Bond's guns are easy to aim and feel extremely powerful, which is just about all you can ask for from a gun in a video game.
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