Prinny: Can I Really Be the Hero

Review

posted 3/19/2009 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PSP
Must every popular role-playing franchise have their own spin-off game starring some adorable character? Final Fantasy has all of those Chocobo games and Dragon Quest has Rocket Slime, so maybe I shouldn't be surprised that now Disgaea as their own bizarre spin-off action game. This is a game about Prinny, the penguin-like characters that can be used as an alternative to a hand grenade. And now this peg-legged penguin-bat-thing is ready to prove that he has the stuff find the yummy dessert ingredients and defeat all of the food-based enemies.

The game's subtitle asks a simple question: Can I Really Be the Hero? Yes Prinny, you certainly can be the hero. In a lot of ways this is a traditional 2D side scrolling platformer. You have to make careful jumps on floating platforms, you're bouncing off of enemies and there are items (in this case food items) to collect along the way. You also get a sword, which will allow you to slash and stab your enemies at a rapid pace. On top of the regular sword attack, when you jump you can rain powerful attacks down on your enemies while literally floating in the air. However, what makes this attack even more spectacular is that the camera actually turns, showing you the attack from a 3D perspective. Couple these attacks with slide and dash techniques and you have a fairly straight forward action platform game.

Despite its cute looks, Prinny is definitely not for everybody. In fact, I would venture a guess and say that there's a large chunk of the game playing population that will downright loathe this game. They may appreciate the sense of humor and looks, but it would be the last game they would want to pick up and play for any amount of time. The reason for this is simple: Prinny is one of the hardest games available for the PSP. That is to say, Prinny is extrodinarily frustrating by design.

In fact, the game touts itself on its extreme difficulty. So while some may argue that it's too difficult and that constantly dying is not especially fun, the game makes no bones about what it is trying to accomplish. And, in my opinion, Prinny hits the ball right out of the park. Yes it's hard, but it's also funny, exciting and rewarding. The levels, while tough, are expertly designed, with surprises around every corner. Prinny embraces this industry's 2D roots and delivers a game that is more than just a throwback to a simpler time; it's practically a love letter to all of the 8- and 16-bit games that brought us to this point. I suspect that many modern gamers have moved on to fancy 3D first-person shooters, but for those of us who yearn for the days of Strider, Mega Man and classic Super Mario Bros., Prinny is the perfect vacation away from quick time events and exploding red barrels.

The plot is (understandably) silly, tasking Prinny with tracking down the ingredients of the "Ultra Dessert" for Etna. In order to accomplish this you will have 1,000 Prinnies (that's right, a thousand) and ten hours, so you better get ready for some serious platforming action. Silly story aside, all this is just a set-up for eight levels of traditional 2D gameplay, complete with a wicked sword, checkpoints and nasty enemies that will stop at nothing to make sure you don't find all of the dessert ingredients.

Initially the game gives you six different worlds for you to explore in any order you choose. Those six worlds contain a total of 36 individual levels. However, in order to complete Prinny you won't have to work your way through all 36 levels. In fact, you really only need to play a small fraction of the available levels. The way it works is simple, once you've completed a world you won't be able to go back, so you'll have to choose another level to defeat, with each world becoming increasingly difficult to beat. It doesn't matter which order you take these levels, as you check off each of the six worlds you will constantly be playing harder levels. At first it feels like you're constantly missing levels as you play through the game, but this actually works out for the best as you have a reason to play through the game multiple times. You could conceivably play through the game a half dozen times without repeating a level, which is more than I can say about more 2D platformers.
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