NFL Gameday 2003

Review

posted 10/15/2002 by Charlie Sinhaseni
other articles by Charlie Sinhaseni
One Page Platforms: PS2
“Choose from every game mode imaginable”

All right, so I admit I was pretty excited to hear about this one but yet again, the game manages to let me down. The much hoped for “Chase the Quarterback around the field with the monster truck” mode wasn’t present in this year’s edition. Also, the adolescent male favorite ‘Cheerleader pileup mode” was also noticeably absent. Somebody call the Better Business Bureau!

“Team wins with game online”

Yet another false statement because everyone who comes in contact with this game automatically loses. The only true winners are the people who are making bundles of cash off of this one. All right, maybe not bundles, but probably enough for at least one trip to Chuck E Cheese.

“Balanced Gameplan Means Victory”

This is funny because in Gameday, everything means victory. Interceptions are ridiculously easy to come by, and every play you run will net you at least 5+ yards. I’ve even managed to intercept a pass with a lineman right after it was released from the QB. I guess it’s the old ‘catch the one hundred mph football and return it for a TD’ maneuver. Just like the hardnosed defense of the Cleveland Browns planned it in practice. Of course there’s the tendency of the ball to magically end up in WR’s hands in triple coverage but that’s “football like you’ve never seen or played before.” Just like the 500 yards of passing that I had with Drew Brees of the San Diego Chargers, whoops, did I neglect to mention that was just in the first half? Oh well, not like the Steelers can play pass D or anything.

“Offseason Signings, Draft Pay Big Dividends”

I’m beginning to think that the only “offseason signings” that Gameday picked up were for dealing with the marketing of the game. The advertising and the packaging of the game is just awesome, kudos to 989 Sports for picking up a great marketing team. Now if only they could acquire some people to perform something called ‘quality control.’ It’s an experimental concept but I’m told it does wonders for a game.

Speaking of quality control, this game has perhaps the worst refereeing AI to appear in a next generation football game. For starters, the ball isn’t marked at where the carrier’s knee goes down, but rather, where he ends up at the end of the play. This means that if you tackle someone a few yards outside of the end zone and he happens to roll into the endzone (even after his knee is clearly down) he’ll be awarded the TD. Then there are the instances where I can tackle a wide-receiver as he’s running his route and not get called for defensive pass interference or the computer’s blatant late hits on my QB that go unpenalized, but let’s not mention them all, I don’t want to be here all night.
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