I must say it was hard to pay attention to the dialogue when some of the characters are voiced in a hammy manner. Some characters had lines that sounded rushed, some very bland. In all it’s adequate and there is certainly much worse out there. But I found myself turning the voices off and did that ever make things worse. I found myself struggling to stay awake at some points. So to avoid such a fate, I recommend putting up with the voice acting. The music itself is nothing special, and truth be told as I write this I fail to remember how it sounded.
I also almost fail to remember the story. It is fairly weak. You assume the role of an anti-hero jack-ass named Vice who is on a mission to kill a monster called an “Abomination” that was responsible for his mother’s death. In his hunt he gets lumped in with a group called The Order that is responsible for training summoners. From there you can assemble your party of summoners that will be accompanying you for the game. You can either have the other young punk that is more of an ass than Vice or you can have the really annoying country bumpkin ditz girl. Or you could go with the really quiet party of a girl that can continuously fail at attempting to predict the future and the teacher’s pet character who appears wise beyond his years. From there it’s a hunt for the Abomination that killed Vice’s mother peppered with little side events that come in the form of orders from the… Order. Sprinkle in a potential villain who once betrayed the Order and you’ve got a wonderful story that takes forever to go anywhere and fails to keep attention for much longer than the average battery life of a PSP.
Monster Kingdom: Jewel Summon shows a lot of promise, but it spends too much of its own time wasting the player’s. Between long, overly processed battles and boring dialogue you’ll be hard pressed to make it through this game’s very cookie cutter story. Gaia has some good ideas and definitely has talent in their graphics department, but beyond that it feels like they borrowed way too much from their source material and forgot to include an interesting story to go along with it. If this were to be the PSP’s answer to Pokemon then I think we have a problem.
Monster Kingdom: Jewel Summon shows a lot of promise, but it spends too much of its own time wasting the player’s. Between long, overly processed battles and boring dialogue you’ll be hard pressed to make it through this game’s very cookie cutter story.
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