Knights of Honor

Review

posted 4/21/2005 by Tyler Sager
other articles by Tyler Sager
There is a skirmish mode available for those who want to just play the RTS portion. However, Knight of Honor isn’t a good RTS game, it’s a good real-time kingdom sim with some RTS aspects. Sure, the skirmish mode can be fun for a while, and it can be useful to get the hang of some of the various battle types in the main game, but this is just not the strength of the game. Still, it was nice to include this as an aside. There is a multiplayer component to Knights of Honor, but since it just consists of the mediocre skirmish mode, I didn’t spend much time there.

Knights of Honor looks good and sounds great. However, the interface is a bit clunky in places, and not just on the battlefield. This is a complex game, which requires several different screens worth of information for any given action. After a while, I was comfortable with the control scheme, but I wish it had been a bit more fluid and intuitive. The learning curve is quite high, although nothing near the levels of earlier Paradox titles such as Hearts of Iron or Europa Universalis.

I thoroughly enjoyed my time with Knights of Honor, even though I’ve barely scratched the surface in terms of advanced tactics. This title is much more accessible than some of the other Paradox games, yet it’s still deep enough to please fans of the more hard-core games. More importantly, it’s a lot of fun, and I found myself falling victim to the “just one more minute” tendency frighteningly often. With high replay value stemming from the ability to play well over a hundred different kingdom starting points, Knights of Honor is sure to bring countless hours of world-conquering goodness.



B
Conquer Europe in this deep and satisfying real-time kingdom sim with some RTS elements. There is a moderate learning curve, but it’s well worth the effort.



Page 3 of 3