The game comes with close to a hundred missions, which translates to a lot of hours playing the game. While that may sound like a good thing, I quickly discovered that most of the missions play out exactly the same way. Some missions will have you doing nothing more than beating up a certain amount of bad guys before you can return home. Other missions are designed around you exploring the environment looking for clues. There are missions where all you need to do is collect a certain amount of floating emblems. And of course there are the times when you go into a level just to battle a boss. Doing these types of missions a few times isn't so bad, but before the game ends you will have done each and every one of these things dozens of times.

This wouldn't be a problem if the pacing was a little better as Kingdom Hearts 358/2 Days has a leisurely pace that often feels like nothing much is happening. Even when all hell breaks loose, the main cast of characters act like they could hardly be bothered. There's absolutely no urgency to the story, to the point where I found myself not caring what was going on. Too often I was just completing missions because that's what was expected of me. Thankfully the story picks up towards the end, but it hardly makes up for the slow pacing of the first half.
The game's pacing issues are only amplified when you realize that you've been to each and every one of the worlds found in this game. One of the best things about the first two Kingdom Hearts games was that there was always a sense of excitement over where you would go next. Even if you knew what Disney-inspired world was next, you couldn't help but get there just to explore the world and meet the familiar cast of characters. Unfortunately that's not the case in 358/2 Days. If you've played the PlayStation 2 games, then you've seen all that there is to see in this game. Sure you'll have new tasks and play with different people, but that sense of wonder and excitement flies right out the window when you're stuck revisiting worlds based on Alice in Wonderland, Peter Pan, Beauty and the Beast, Hercules and so on.
Something else that makes this game feel a little off is the fact that you rarely interact with any of the Disney characters. In the other Kingdom Hearts games you team up with your favorite protagonists from the cartoons, but here you are often trying to avoid them. You will occasionally battle monsters based on those cartoons, but it's often the only interaction you have with the characters. After a while this aspect of the game started to get to me, especially since I found each and every one of Kingdom Heart's original characters to be dreadfully dull.
While it may sound like I'm doing nothing but complaining about Kingdom Hearts 358/2 Days, the truth is that there are several things I really like about this game. Perhaps the most exciting new idea in the game is how you level up your character. Instead of simply battling bad guys and adding up experience, there is a unique panel system in place. Each new attack, magic spell, weapon upgrade, and item is put in a series of open squares, allowing you to customize your fighter any way you want. However, you only have so much room and some of the items require more than one square to fit. As you beat levels you will open up new panels, but you will always need to plan carefully what you want to equip and what you don't. This is an exciting new way of customizing your character; I can only hope that Square Enix uses it in a better adventure game.
I am also a big fan of the multiplayer mode, which gives me a lot of hope that we'll see something like that the inevitable Kingdom Hearts 3. You can play with up to three other people, making each and every mission a lot more bearable. With two players 358/2 Days runs smoothly, however I found that a four player game is fraught with frame rate problems. Still, I love the idea and large teams can put up with some technical problems when you're having that much fun.
The game's graphics look good for a Nintendo DS game, which is to say that it doesn't quite hit the levels of the PlayStation 2 originals, but looks a lot better than a Nintendo 64 game. The backgrounds and characters are repeated far too often for my tastes, but I understand that the developers had to cut some corners in getting the game to the Nintendo DS. Compared to most other games on the handheld, Kingdom Hearts looks fantastic.
The audio is also good, even though many of the tunes are recycled from the past Kingdom Hearts games. Sadly there isn't much voice acting, and when it does show up it's often emotionless. I miss the deliveries of the Disney characters, as well as Haley Joel Osment's portrayal of Sora. Still, the music sounds good coming through the Nintendo DS speakers and often makes it feel like a real Kingdom Hearts game.
While I know I come off negative in my review, there really is a lot to like about Kingdom Hearts 358/2 Days. I'm impressed with all that Square Enix was able to do on the Nintendo DS, even if part of me is disappointed by the slow pacing and repeating worlds. With close to a hundred levels, multiplayer support and bonus challenges, there's a lot for a player to do and see. I wasn't completely won over by the game's charm, but it does make for a fun diversion while we wait for Square to release Kingdom Hearts 3.
B-
With its confusing title and convoluted storyline, Kingdom Hearts 358/2 Days has a lot going against it. Throw in some terrible pacing issues, awkward control scheme, repeating levels, dull characters and a complete lack of Final Fantasy, and you have game that shouldn't work. Yet I often found myself having a good time with this good, albeit flawed, adventure game!
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