Graffiti Kingdom

Review

posted 9/14/2005 by Cyril Lachel
other articles by Cyril Lachel
One Page Platforms: PS2
You know your system has a lot of role-playing games when companies start branching off into weird sub-genres, like Graffiti Kingdom, an RPG with a heavy emphasis on art. Oh sure, there are plenty of games out there that have pushed the boundaries of graphics and presentation, but few have allowed you to draw, animate, and detail your way through worlds of magic, monsters, and adventure. It’s a little quirky, but Graffiti Kingdom proves to be a surprisingly interesting game that is perfect for anybody who has ever wanted to bring a comic book character to life.

This is not the first time this wacky concept has been attempted on the PlayStation 2; this is the pseudo-sequel to 2003’s Magic Pengel: the Quest for Color, a good game that was hurt by some strange game play decisions and a terrible combat system. Two years later Taito has put together a game that is still dogged by a few programming issues, but is leaps and bounds ahead of Magic Pengel. With its colorful graphics, sugar-sweet voice acting, and whimsical story, Graffiti Kingdom may not appeal to everybody, but anybody that finds it won’t be disappointed.

Graffiti Kingdom tells the story of a 10 year old boy named Pixel, the Prince of Canvas Kingdom. One day, while running about and generally getting into trouble, Pixel accidentally opens up a magic seal that allows demons to enter Canvas Kingdom and enslave the towns people. The guardian of the seal, a 13 year old “box dog,” is named Pastel and teaches Pixel how to use the magic of graffiti to defeat the hordes of demons that have ruined a perfectly good kingdom. Together they set out on a fun, although brief, adventure that will have you drawing new beasts and collecting the ones that get in your way.

In most ways Graffiti Kingdom resembles your basic dungeon hack, albeit with a lot more florescent colors and cute enemies. Unlike Magic Pengel that offered a “Paper, Rocks, Scissors” style of game play, Graffiti Kingdom allows you to punch and kick your enemies all while dodging their attacks in a realistic fashion. This new game play works a lot better, but it won’t take long before you realize that you’re basically just beating up one enemy after another. None of the characters have anything in the way of a combo system, and you can pretty much forget about any special moves. This game relies on you mashing a few buttons over and over, but even still, that’s light years beyond the combat in Magic Pengel.

As Pixel you will be able to switch between three different characters of your choosing at any given time. This allows you to put together combinations to take out all kind of foes, such as pairing a graffiti creature with a long-range shot with one that is good at hand-to-hand combat. Graffiti Kingdom offers up a lot of graffiti creatures to play as, each with their own different attacks, strengths, and weaknesses. There may not be a lot of depth with each character, but they made up for it in the size of the game’s pre-made character roster.

With over 220 different pre-made graffiti creatures it’s easy to spend your whole time just finding the right one, but they are only an idea of what you can do with the tools provided for you in Graffiti Kingdom. Like its predecessor, much of the fun of Graffiti Kingdom can be found in drawing your own 3D characters. Like just about everything else in this game, the art program used here has gone through a number of important improvements. Taito has done just about everything they can to aid you on your quest to make cool looking 3D characters, a task that would normally be pretty tricky to do. It still takes some practice (and perhaps even some previous art skill), but you’ll be making unique graffiti creatures in no time. Along with designing the look you can assign various skills and attributes, as well as give your character a few powerful attacks.
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