Fracture Interview

Article

posted 8/5/2008 by The GN Staff
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One Page Platforms: PS3 360
A house divided cannot stand, but perhaps Jet Brody can bridge the divide in the civil war. Are there branching opportunities in the storyline for him to affect the final outcome of this conflict, or will Fracture present -- without making this sound like a bad word -- a 'linear' path to a singular outcome?
While Fracture’s story will have a ‘linear’ path to a single outcome, terrain deformation allows players to progress through the game in a variety of ways. Players will be able to craft their own tactics for overcoming the challenges they come across as they play the game. Even though the game has been in development for a few years now, we still see players trying things we’ve never seen before and passing obstacles in ways we hadn’t imagined.


There are many players of the SimCity franchise that spend hours with the terrain editor, crafting landscapes like it's an endgame in and of itself. Will there be any sort of sandbox mode allowing players to mess around freely with Fracture's weapons?
There will definitely be areas throughout the game where we will give the player the opportunity to experiment with new weapons and terrain deformation. We hope to encourage players to be creative with the weapons and tools available, and reward them for exploration.



Rockstar made public the limitations they're facing in developing GTA IV for core system Xbox 360 users (the lack of hard drive is tying their hands together). Is Rockstar being pretentious, or are you glad that someone finally came out and said what's been on your mind the whole time? Are you finding one platform easier to develop for than the other or are there issues with both of them?
Both platforms have their benefits and drawbacks. We want to provide the same experience for gamers on both the PS3 and the Xbox 360, so we’ve worked hard to leverage the benefits of each system without crippling the other. It’s all about striking a balance.


Is there anything we missed that you think is important to gamers?
We’re planning to release a demo of Fracture prior to our October release date, so keep your eyes peeled for more information!




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