GamingNexus: Will there be any new multiplayer modes or maps or is the focus strictly on the single player side?
Tim Hall: Since we did just release F.E.A.R. Combat, the online multiplayer component of F.E.A.R., for free we wanted to keep this as just an expansion of the single player game. We have also been updating the multiplayer side of things all along with new maps and gameplay modes so if you haven’t played yet go and check it out.
GamingNexus: Will the expansion pack only be sold in stores or are you considering digital distribution as well?
Tim Hall: Extraction Point will be sold just the same as F.E.A.R. so look for it in stores and through digital distribution as well.
GamingNexus: F.E.A.R. had some great creepy horror moments, will Extraction Point continue that? What was your favorite horror moment from the original game?
Tim Hall: I was a big fan of all the little jumpy things like turning around and having someone in front of you. Those little scares keep you on your toes all the way through.
GamingNexus: You recently released a demo for the expansion pack which is kind of a rarity, why did you release the demo and how has the reaction been so far? Any good tips on killing the creepy invisible things at the end of the demo?
Tim Hall: Well we wanted people to know that we were coming out with the expansion pack and a demo seamed like the best way to do it. Extraction Point is also a pretty big expansion so we weren’t giving too much away with the demo.
The Shadow Creatures are pretty tough to kill. Personally I find that I can see them better with some dust kicked up so I like to fire off a few rounds ahead of me so I can see them coming. Slo-mo also helps if you’re too scared to aim straight.
We’d like to thank Tim for taking the time to answer our questions and to Stephanie for hooking us up with the interview.
Page 2 of 2