From the trailers we've seen it's hard to tell the game is turn based, how much of a focus was making the game look good?
Actually, Disciples series always had the feature of developers’ high attention to visual representation. Disciples 3 just follows this rule and lead the series to the next evolutionary level.
The development team working on Disciples 3 includes a large group of very talented artists and high experienced modelers. High detailed textures will allow to see even the smallest pattern on the clothes of the characters. One of the main artists of this project is a famous fantasy artist in Russia - Anry. He worked as an illustrator for many movies, collector’s books editions and so on.
Thanks to the great job done by these people a dark world of Disciples looks especially “alive” in 3 dimension.
Tastes vary across cultures, as a Russian developer do you try to create something that suits your tastes or do you try and make sure the game is appealing to everyone?
We’ve put a lot of efforts to keep the game atmosphere and make it next leap in evolution of the series.. We hope that our tastes are rather progressive in this relation. We try to make the game which will be interesting for the players all over the world regardless if they live in Russia or in other country. We are sure that Disciples 3: Renaissance will be a nice present for all the fans of the series and the genre will attract great number of new fans thanks to the quality and thrilling storyline of the game that we’re making.
One of the features listed is day and night cycles, does this impact how the game is played or is it just a graphical item?
It is graphical item to make the game looking more juicy.
Any plans on releasing a demo before the game is released or not?
We will definitely do it in Russia. We hope that international publisher will release demo for international game community.
Anything we missed that you think people should know about the game?
I don't think I should say anything else. I just wanted to make an accent on the moment, that all of us, the Disciples 3: Renaissance’s team seems to become real fans of project. And we really hope to bring the great time to the future players.
We'd like to thank Alexey for taking the time to answer our questions
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