Can you provide the synopsis of the plot of the game? The game features three races, can you give us an overview of the three races and how they differ?
Nevendaar suffers from the struggle between gods that results into permanent wars which brings lots of disasters to its inhabitants.
One night the inhabitants of Neverdaar witnessed an outstanding phenomenon: a star falling from the sky, which has been considered as Sign mentioned in the legends of all the races living in Nevendaar. But nobody knew what it could mean.
Human Empire hope that the Star will bring the good news to the world which would finally gain a releaf from the devastating war.
Legions of Damned are fallen angels cruel and savage creations. And Berthrezen, a leader of Demons is always playing his own game. He wants to find the star whatever it means, and use its power for his own terrible plans. He is going to capture this world and immerse it into the darkness.
Elvian lands are ruled by a wise Queen. Elves, live a long life and thus they learned well that they should not rely on friendly help. The Queen doesn't want any changes in the world to happen. That’s why she and her people are inclined to consider the Star as a sign on upcoming changes which can turn out to be hard to manage and keep existing order of things.
Star was a herald. It marked the arrival of the Angel sent by the Highfather with a certain mission. The Highfather is the main and oldest God, who created this world. The Angel was a young and beautiful lady named Inoel. It was a name of a hope in the very ancient Legend. She has a clear soul, but nobody knows her real mission.
There are two more races which will be added as stand-alone addons: Undead Hordes and Dwarves.
Turn based strategy games seem to be a bit of a rare breed these days, why do you think the genre is so under represented?
Turn based strategy genre is very interesting, but quite difficult to realize. Turn-based game has strong tactical component in general it is close to playing chess. To add some innovations here was one of the most interesting tasks for us. We’ve concentrated on keeping the main features of the genre as we didn’t want to break the idea, but we’ve added some nice unique features related to battle system and RPG system, so, we hope the players will enjoy playing the Disciples 3.
What kind of RPG elements can folks expect to see in the game?
The development system of heroes changed totally. Each character has a list of parameters and skills. The parameters of each hero include stamina, strength, intellect, dexterity and initiative. The skills tree looks like a field paved with the square counters. You can only open counter neighboring the opened one. If you open the counter you get the skill written on it. Standard list of skills includes increases for leader parameters. And there are also a number of unique skills for the leaders of each game race.
Wearing, equipment and weapon by the hero always changes his visual representation both on the global map and in the battle.
Can you talk about the main new features in the game? What kinds of changes are you making to the core mechanics of the game?
The combat system of Disciples 3 has been changed significantly. We’ve refused the static battles by giving units the possibility to move through the battlefield freely. This solution has allowed us to add more spectacular fighting scenes . The arenas got some additions such us obstacles and force nodes, which affect the tactical development of the battle.
There is also the new ability to cover the unit: for example, if the knight with covering skill stands next to the archer, then if the enemy attacks the archer in the close combat, he will be attacked by the knight instead of it.
We also have some innovations in the magic system. For instance, in the Magic Tower you can learn the spell like it was before, but you are also able to create the rune, which can help you to win battle.
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