## Colour Bind

Written by Russell Archey on 10/29/2012 for PC

It’s not really any secret that I’m a huge fan of classic games, and by classic, I mean dating back to the days of the NES, Atari 2600, Intellivision, and so on.  Today we have sophisticated 3D rendering to make things look more realistic than ever before.  Back then we had dots, lines, vectors, and polygons and we had to use our imagination.  Colour Bind looks like a games based on those old-style graphics and has some nice puzzle elements to it, but does it hold up?  Let’s find out.

Colour Bind is probably one of the simplest  puzzle games I’ve played in a while.  The goal is simple: get your…vehicle (for lack of better term, though it’s more like a block with two wheels on it) to the colored circle.  Easy, right?  Well, not so much, otherwise it’d be pointless to play.  There are some basic platforming elements to the game as you have to occasionally jump from ledge to ledge to get to the goal, but there is one other factor that plays heavily into the game: gravity.

Next up is gravity.  I already talked about how to tell which way gravity is currently flowing based on what color you are.  Throughout the stages you may see a colored laser.  Anything that hits a laser will turn that color, be it you or a stage obstacle.  If you’re on the ceiling, holding A will move your vehicle to the right since the wheels rotate counter-clockwise.  However, if you turn a color that drops you to the ground, A now moves you left and if you’re not ready for that, it can really mess up what you were trying to accomplish on whatever puzzle you were working on.

Now for the puzzles themselves.  In each puzzle you’ll find the aforementioned lasers, switches to raise and lower gates, other switches to change the direction of gravity for a certain color, and other objects that you have to somehow manipulate to reach the goal.  Normally you’ll find red, green, and blue lasers to turn your car to those respective colors.  However, when you get to the early twenties you’ll learn what happens when two lasers cross each other: you turn a different color altogether and the direction of gravity.  For instance, if you’re standing the path of a red laser and a blue laser, red’s gravity is going up while blue’s gravity is going left, then you’ll wind up with a purple vehicle who’s gravity is up and to the left.  Now in the first stage where this happened you’re not one of these new colors for long as you have to pass another laser to proceed, but it’s a nice introduction to what you could encounter ahead.

Difficulty-wise, it’s a decent mix.  Some of the puzzles are actually quite fun.  Some are quite challenging.  Some are quite frustrating.  Then again, what’s a puzzle game without a bit of challenge?  Thankfully there is always a few levels open in case you get stuck on one and wish to skip it.  The early puzzles you’ll have no issues with for the most part, but somewhere around the teens is where you may start to get those feelings of frustration.  For me it was level sixteen.  Here the game tries to teach you that while your vehicle is in the air you can still physically rotate it to alter how it lands, and it wants you to do this, then perform another jump as soon as you hit the ground to reach the goal.  Checking the time played on Steam, I’ve put about an hour into Colour Bind.  I can personally guarantee that over twenty-five of those was on level sixteen alone.  Needless to say it’s still not finished so I ultimately just skipped it.

If you’re looking to play with a friend, or just wish for a bigger challenge for yourself, the game has special levels designed for two players working together, typically with one person hitting a switch that allows for the other person to proceed to the next section.  For these stages player one uses ADWS while player two uses Left, Right, Up, and Down.  While meant for two people, it can be a decent challenge on your own.  If you’re really feeling sadistic, the game also features a level editor that you can use to make your own levels.  My only real issue with the level editor is that unless you know what you’re doing, you might have a hard time figuring out what you’re doing.  After about ten minutes, all I had in my level was the goal, a random box, a switch, a laser, and two vehicles.  Half of that was just clicking and dragging to see if it did anything.  While the level editor can seem confusing, you can do a lot with it, including making lasers of colors other than just red, green, and blue.  Try making a black laser and shut off gravity altogether.

Overall, Colour Bind is a pretty fun game, though it can get frustrating at times.  If you’re looking for a game with fancy high-def graphics and sound, you won’t find that here.  However, if you are looking for a puzzle game that’s different than other puzzle games you’ve tried, you might want to give this one a shot.  The single-player puzzles are challenging, the co-op puzzles are pretty fun even by oneself, and the level editor can be fun once you get the hang of what you’re doing.  There are medals to collect on each of the single-player stages depending on how fast you clear the stage, as well as leaderboards to see how you fair against other players.  For \$9.99, this might be one to check out.
Despite taking time to get used to the controls and the sometimes over-frustrating levels, Colour Bind is a nice physics-based puzzle game. If you have \$10 lying around and don't mind getting overly frustrated at times, you might want to give this one a shot.

* The product in this article was sent to us by the developer/company.

I began my lifelong love of gaming at an early age with my parent's Atari 2600.  Living in the small town that I did arcades were pretty much non-existent so I had to settle for the less than stellar ports on the Atari 2600, but for a young kid my age it was the perfect past time, giving me something to do before Boy Scout meetings, after school, whenever I had the time and my parents weren't watching anything on TV.  I recall seeing Super Mario Bros. played on the NES at that young age and it was something I really wanted.  Come Christmas of 1988 (if I recall) Santa brought the family an NES with Super Mario Bros./Duck Hunt and I've been hooked ever since.

Over 25 years from the first time I picked up an Atari joystick and I'm more hooked on gaming than I ever have been.  If you name a system, classics to moderns, there's a good chance I've not only played it, but own it.  My collection of systems spans multiple decades, from the Odyssey 2, Atari 2600, and Colecovision, to the NES, Sega Genesis, and Panasonic 3DO, to more modern systems such as the Xbox and Wii, and multiple systems in between as well as multiple handhelds.  As much as I consider myself a gamer I'm also a game collector.  I love collecting the older systems not only to collect but to play (I even own and still play a Virtual Boy from time to time).  I hope to bring those multiple decades of gaming experience to my time here at Gaming Nexus in some fashion.

In my spare time I like to write computer programs using VB.NET (currently learning C# as well) as well as create review videos and other gaming projects over on YouTube.  I know it does seem like I have a lot on my plate now with the addition of Gaming Nexus to my gaming portfolio, but that's one more challenge I'm willing to overcome.
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