Black Conference Call Report

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posted 2/17/2006 by Cyril Lachel
other articles by Cyril Lachel
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Black has a lot going for it -- amazing graphics, a sense of style, and some of the coolest effects ever seen in a video game -- but it has left itself open for a number of hard hitting questions.  For example, why isn't this game online?  After all, these days it's hard to get your first-person shooter noticed if you don't offer some kind of multiplayer experience.  Jeremy explained that for "this version" of the game they wanted to focus on making the best single-player experience they could.

Wait … this version??

To follow up the question I made it a point to find out what they meant by "this version".  Are they working on an Xbox 360 port for sometime down the road?  Well, if they are Jeremy wasn't ready to let us know.  He joked about his bad choice of words and explained that many of the developers at Criterion were hard at work on another project … a game he failed to name (or even hint about).  Could Black be a future Xbox 360 game?  Let's just put it this way, he never said no.

When asked why they decided to stick with the current generation rather than focusing on the Xbox 360 and PlayStation 3, Jeremy asserted that it was just too early to be thinking about the next generation.  He understood that people are excited about the company's next generation projects, but at this point the Xbox 360 has only been out for a few months and there's still no firm date on the PlayStation 3 and Revolution.  Personally I would have loved to see a next generation version of Black; this is one game that hardly looks dated.  When it comes right down to it, Black is easily one of the best looking games on the PlayStation 2.

In fact, the PlayStation 2 version of the game not only looks amazing, but it also manages to keep up with the Xbox in nearly every way possible.  It's this PS2 version that Jeremy is most proud of, talking at length about how impressed he was that they were able to pull all this off on a six year old system.  With only a few noteworthy first-person shooters, the PlayStation 2 is far from the first choice for fans of the genre.  But if you're a PS2 owner who has been waiting for a worthwhile FPS, then it's time for you to rush to your store and put your money on Black.

Black's biggest surprise is not its action or huge explosions; it's the way the story elements are inserted into the game.  Criterion Games has decided to cast real people for live-action full motion video sequences, one of those odd little quirks you don't see in video games these days.  Like the first-person shooter elements of the game, these cinemas are full of style and have a very distinct look to them.  Inspired on TV shows like 24 and Alias, these cinemas fit perfectly with each level's all out action.

After having a taste of Black (and talking to the people responsible for making it), it's safe to say that this is one game that is trying to be as big and explosive as a summer action movie.  With all of the chaos going on around you, it's hard not to be reminded of the movies of Jerry Bruckheimer and Michael Bay; it's an experience like no other.

GamingNexus looks forward to playing through the final version of Black in the next couple of weeks.  Expect a full review around the time of release, and more information as the days count down.  If you've been waiting for the most chaotic first-person shooter around, then it's time for you to get excited about Criterion Games' Black.






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